It is currently Sun May 05, 2024 3:22 am



Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
User avatar
 

Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Aurora Ex Machina wrote:
Updated.


Apologies on the SB hunter one; that one alone was based on prior rather than recent information. It is most likely still fixed.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Apr 10, 2012 1:06 am
Profile E-mail
Member
User avatar
 

Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Mines are highly visible due to reflectivity, like in sol. An average person can see them from 800 away, flag and everything. So im guessing remove reflectivity, or visibility.

As for the damage of the drones. I dont care much if flash,grem or concussion do much damage, but for the claymores, I am pretty disappointed with the damage it does. Even with my super damage controller, 3x claymores perfectly hitting dosent do as much damage as anybody would have anticipated. They are pretty hard to place/get a good hit, so if the damage was increased, it wouldn't be OP.

Also, getting an aggro in colo is very stupid. You need to shoot the slave or drones to get them to attack. So can we just have it, so if the main person is poked/tractored they get aggroed?

_________________
"Just wait till' I get my hermes..."

Image
Image

Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Tue Apr 10, 2012 4:24 am
Profile
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
This is a failed mechanic introduced by SS2, drones and slave do not attack a player unless your team is warred with that player. This means that a player can attack your main ship, kill it, and then kill the slaves/drones without any opposition. Which I'm sure was not the devs intention when writing the NEW aggro code. Basically this means that anyone who relys on slaves or drones for there defense can be easily be killed in pvp if that player simply never attacks there drones/slave.

A bit repetitive but I needed to get the point across.

Fix it.

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Tue Apr 10, 2012 2:17 pm
Profile E-mail
User avatar
 

Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Aren't those bugs, not suggestions?

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Apr 10, 2012 2:47 pm
Profile E-mail
 

Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
The alchemist and arena master missions in oly should give 20 dusts, since they are way harder than the rest, or at least more annoying.


Tue Apr 10, 2012 2:51 pm
Profile E-mail
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
No because it's not a bug, it's a tweak to a mechanic that has failed.

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Tue Apr 10, 2012 2:51 pm
Profile E-mail
User avatar

Joined: Mon Jul 19, 2010 1:43 pm
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
paxiprime wrote:
This is a failed mechanic introduced by SS2, drones and slave do not attack a player unless your team is warred with that player. This means that a player can attack your main ship, kill it, and then kill the slaves/drones without any opposition. Which I'm sure was not the devs intention when writing the NEW aggro code. Basically this means that anyone who relys on slaves or drones for there defense can be easily be killed in pvp if that player simply never attacks there drones/slave.

A bit repetitive but I needed to get the point across.

Fix it.



This isn't the correct thread for this type of complaint.

"Minor Tweaks" =/= "Major re-write of the aggro code that content devs can't do anyhow".


#pleaseusethisthreadresponsibly


Tue Apr 10, 2012 4:27 pm
Profile E-mail
 

Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Wingship IV(+)

Has only 2 augmenter slots. WS III and WS V have 3 augmenter slots.

Suggest nerfing the speed a bit for the third slot.


Wed Apr 11, 2012 1:46 am
Profile
User avatar
 

Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Lyceum-bought factories used for making modules

Due to the recent change/fix to factories (so that on equip they don't immediately produce 2x the described amount, but rather you have to wait for the described time before they produce the described amount), it has become more apparent to me that the time they take to produce items is unnecessarily long. I don't see any real reason why higher tech factories should produce items any slower than the lower tech factories. Longer waiting times do not increase difficulty, but rather they simply make using them more annoying.

I suggest reducing the time on all module factories to 10 minutes.


Wed Apr 11, 2012 5:59 am
Profile
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
I think this might have already been suggested, but the hawk ship inbuilts and ship stats don't justify the build cost.

The stats need to be beefed significantly, or at least add a better inbuilt, possibly more inbuilt elec, and make the scoop add 100% radar rather than 15%. Also maybe a shield regen stat to make it "seem" like the real AI.

i just think that in order for the real ai to have the current abilities they have now, they must have something like Aug Tweaking 100. It would be nice if this ship was a bit more viable for end-game t21 users. Since we already have to compromise on the extremely low hull space, at least buff the inbuilt stats a bit.

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Thu Apr 12, 2012 2:18 am
Profile E-mail
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Indeed, the Hawk is embarrassing for the build. If something is meant to be entry level than it should cost entry level.

This may be a bit out there but I don't think costs and requirements should continue to go up and up with each tech level now. We are to the point that builds are simply ridiculous with some pretty complicated/annoying steps. Shouldn't the challenge be in earning the tech level and obtaining the BP? Instead it seems to be put into selling your first born for the cred cost and building up the nerve to actually begin the construction process. I cannot even force myself to make things anymore and I have 22 of each module sitting in storage.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Thu Apr 12, 2012 4:12 am
Profile E-mail
Member
User avatar
 

Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Minor tweak to content:
Two things:
Emphatic Mother has two unique drops and drops a little random dg loot. Its pathetic and no1 bothers to kill her unless they do the cheap way, which brings us to tweak #2

Give Emp Mom some sort of weapon to foil those snipers who solo it using blazing hammer sitting on the warp afk.

So, to recap: make emp mom worth doing and not afk-able.

_________________
Pies are yummy.


Fri Apr 13, 2012 2:36 pm
Profile
User avatar

Joined: Mon Jul 19, 2010 1:43 pm
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Zekk wrote:
Minor tweak to content:
Two things:
Emphatic Mother has two unique drops and drops a little random dg loot. Its pathetic and no1 bothers to kill her unless they do the cheap way, which brings us to tweak #2

Give Emp Mom some sort of weapon to foil those snipers who solo it using blazing hammer sitting on the warp afk.

So, to recap: make emp mom worth doing and not afk-able.




This is already on the cards; I'm waiting for a bit of code from Jeff that allows Worm Holes to have auras.


Sat Apr 14, 2012 1:41 am
Profile E-mail
Member
User avatar
 

Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Broken/Not working as intended:

We were promised 6th character slots as reward for getting to level 100 in beta. It never happened, despite the client code changes required being committed several months ago.

Fix: give us our rewards :-o

_________________
Pies are yummy.


Sat Apr 14, 2012 1:44 am
Profile
Member
User avatar
 

Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: 29/03/12 ~~ Content Fixes / Unbalance / Minor Tweaks thread.
Invigorating Augmenters (Aphro, dio) needs a bit of elec temper to make it competitive to other elec augs.

_________________
Original Sybir /GodSteel
My custom shader


Sat Apr 14, 2012 4:00 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.