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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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How about ...
How about a way to remove EF agro ?
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Sun Mar 25, 2012 2:51 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: How about ...
I was wondering about this. Why doesn't killing your pod make them reset agro?
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sun Mar 25, 2012 3:26 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: How about ...
dunno
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Sun Mar 25, 2012 4:15 pm |
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The Salty One
Team:
Main: Eurus
Level: 2330 Class:
Shield Monkey
Joined: Fri Aug 14, 2009 5:27 pm
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Re: How about ...
I think it has something to do with AI bases...
_________________ Space for rent!
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Sun Mar 25, 2012 4:16 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: How about ...
EF agro curently is 24 ish hours and imposible to remove
options 1. reduce agro time to 1 hours~
2. Make it posible to remove agro
3. Make them not randomly attack ppl
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Mon Mar 26, 2012 2:03 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: How about ...
Swift.Kill wrote: How about a way to remove EF agro ? Do you mean: Earthforce (fuzz etc) or Earth Force (capital ships etc)? Kinda important to know which one.
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Mon Mar 26, 2012 5:29 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: How about ...
Aurora Ex Machina wrote: Earth Force (capital ships etc)?
Kinda important to know which one. Capital ships are definitely not resetting aggro the way they should.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Mon Mar 26, 2012 6:02 pm |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: How about ...
Aurora Ex Machina wrote: Swift.Kill wrote: How about a way to remove EF agro ? Earth Force (capital ships etc) These are who i ment, your babys are runing crasy, they sometimes just randomly chose to attack ppl and sometimes they dont even bother to attack someone whos agro aswell as imposible to lose agro other then waiting and please ider remove random agro or fighters (slaves returning fire giving me agro to all EF is anoying and realy limiting lvlingcapabiletys)
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Tue Mar 27, 2012 2:27 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: How about ...
The earlier issue was because someone (who is now banned) was extremely sneaky:
They created a player team called "Earth Force" then the client got confused, thought all the AI were on the player team, and any aggro against the team became their aggro. And, unlike AI teams, player teams have to manually forgive aggro.... We thought it'd been solved, but I guess not.
It was quietly brilliant, and I think it was an attempt to get the EF to rampage over wildspace, but luckily they're prevented from doing that. Their levels are raised for next uni, and I'll look over their aggro code again ~ they're also hunter AI type, which means they should behave like Vigilante.
/under investigation
Hint: I do say banned here. Creating player teams named after AI teams is one way to have the team & that account deleted.
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Tue Mar 27, 2012 3:20 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: How about ...
Aurora Ex Machina wrote: Hint: I do say banned here. Creating player teams named after AI teams is one way to have the team & that account deleted.
Thats new! haha never heard of that lol
quite ingenious actually
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Tue Mar 27, 2012 4:35 am |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: How about ...
Aurora Ex Machina wrote: The earlier issue was because someone (who is now banned) was extremely sneaky:
They created a player team called "Earth Force" then the client got confused, thought all the AI were on the player team, and any aggro against the team became their aggro. And, unlike AI teams, player teams have to manually forgive aggro.... We thought it'd been solved, but I guess not.
It was quietly brilliant, and I think it was an attempt to get the EF to rampage over wildspace, but luckily they're prevented from doing that. Their levels are raised for next uni, and I'll look over their aggro code again ~ they're also hunter AI type, which means they should behave like Vigilante.
/under investigation
Hint: I do say banned here. Creating player teams named after AI teams is one way to have the team & that account deleted. Would u please explain for what reason i just agroed EF by healing my Slave? -.-
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Wed Mar 28, 2012 4:58 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: How about ...
Swift.Kill wrote: Would u please explain for what reason i just agroed EF by healing my Slave? -.- Earthforce (fuzz) or Earth Force (Capitals). The Capitals use usual AI code, they shouldn't care less if you heal your own slave, unless it's shot them.
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Wed Mar 28, 2012 12:34 pm |
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Ceno
Team:
Main: Yurble
Level: 1967 Class:
Engineer
Joined: Sun Apr 10, 2005 11:06 am Location: Somewere deep in your mind.
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Re: How about ...
Aurora Ex Machina wrote: Hint: I do say banned here. Creating player teams named after AI teams is one way to have the team & that account deleted. I demand the banning of the whole AI Olympus team. Calypso and Olympus where there before the AI came and took over. Those asshole false gods are ruining my reputation!
_________________
~Lots of love and cookies and blue fur ~Yurbs
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Thu Mar 29, 2012 1:49 am |
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Swift.Kill
Team:
Main: Mew Meeow
Level: 1244 Class:
Shield Monkey
Joined: Sun Nov 07, 2010 9:55 pm
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Re: How about ...
Aurora Ex Machina wrote: Swift.Kill wrote: Would u please explain for what reason i just agroed EF by healing my Slave? -.- Earth Force (Capitals). The Capitals use usual AI code, they shouldn't care less if you heal your own slave, unless it's shot them. my slave shot it, i got agro, i suesided to lose agro and removed slave, then when healing the slave that initaly attacked it i regained agro
_________________
Aurora Ex Machina wrote: Nerf time.
playerboy345 wrote: Swift.Kill wrote: u havent tryed 5 Ada Rage BS Zerker yet WHIT LINCIN u havent tryed 5 STFU WITH YOUR BS WHIT GTFO
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Thu Mar 29, 2012 5:50 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: How about ...
We've tracked down the issue, which is that AI are losing their Spawners, and thus:
a) Being able to wander where they want, e.g. Wildspace for EF when they're supposed to be bound to EF space
b) Ignoring Min/Max targeting restrictions / team aggro restrictions (because, literally, they don't think that they are bounded by loss of team aggro rules)
We're looking into it; the issue is effecting more than just EF ships, but thanks for bringing it up.
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Thu Mar 29, 2012 8:59 am |
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