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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Repeatable Seer Wep Missions
So people can recover their weps, and seers can start working on high vis MF setups. After doing math with supportability, factors for seer dps, I concluded that it wont be OP in comparison to a zerk or sniper's dps.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Fri Mar 23, 2012 8:45 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Repeatable Seer Wep Missions
I want to do 100k mining damage to a dread! Dread FC walks into 3 Adv Claymores, then gets zapped by seer!

Fighters and slaves get zapped too!


Fri Mar 23, 2012 8:54 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Repeatable Seer Wep Missions
Horrid logic. If its a MFing dps setup, then you should EXPECT dps. Idiot.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Fri Mar 23, 2012 8:57 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Repeatable Seer Wep Missions
I never said it would actually sit there and do dps. A single shot would work.


Fri Mar 23, 2012 9:11 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
Class: Seer

Joined: Fri Feb 12, 2010 9:28 am
Post Re: Repeatable Seer Wep Missions
for my very first time sadly i cant not believe im going to type these words out on a basta post.


/signed


Sat Mar 24, 2012 2:22 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Repeatable Seer Wep Missions
I like the idea of it, never said I didn't. I just think it'd be a wee bit OP if I could double my damage with my Over-Under or Searing Fire. I mean, tweak already pushes 40k-50k off the Over-Under. It'd become godly if I could be doing 80k-100k a shot.

All of LC will be petitioning Jeff_L and threatening to mass quit 50 accounts if I could MF two Over-Unders.

But that'd win the war outright....

So, in the end, /pb345


Sat Mar 24, 2012 2:45 am
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Team: Dark Traders
Main: Qlimax
Level: 1753
Class: Seer

Joined: Fri Feb 12, 2010 9:28 am
Post Re: Repeatable Seer Wep Missions
sniper mfin is just as deadly or even more.
learn to kill seers church.


Sat Mar 24, 2012 2:51 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Repeatable Seer Wep Missions
BUT THERES NO SEERS ON LC!


Sat Mar 24, 2012 3:09 am
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Repeatable Seer Wep Missions
Just because Multifiring is broken for classes other than zerker doesn't mean seers shouldn't be able to abuse it.

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Sat Mar 24, 2012 3:18 am
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Team: None
Main: Blizzara
Level: 2100
Class: Engineer

Joined: Wed Dec 05, 2007 4:25 pm
Location: Oulu, Finland
Post Re: Repeatable Seer Wep Missions
Suggested several times.
/signed


Max235 wrote:
BUT THERES NO SEERS ON LC!

Hi.


Sat Mar 24, 2012 10:58 am
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Post Re: Repeatable Seer Wep Missions
The NB mission rewards are some of the most powerful class locked weapons out there.


No, you're not supposed to be MFing them.


Sat Mar 24, 2012 2:49 pm
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Repeatable Seer Wep Missions
Aurora Ex Machina wrote:
The NB mission rewards are some of the most powerful class locked weapons out there.


No, you're not supposed to be MFing them.


I'm curious why not? If you don't want classes MFing weapons, then why make it possible for them to GET the ability to MF?

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landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Sat Mar 24, 2012 4:03 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Repeatable Seer Wep Missions
The seer weapon missions should be NB and repeatable, end of story. Reguardless of what the developers think, having a repeatable mission alows not only the ability to utilize t21 augmentors, but the ability to create seer slaves with the same ratio of power that other classes have with there weapons. Same goes with the FC rad cone.

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playerboy345 wrote:
Hai


Sat Mar 24, 2012 5:40 pm
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Team: Eminence Front
Main: Eurus
Level: 2330
Class: Shield Monkey

Joined: Fri Aug 14, 2009 5:27 pm
Post Re: Repeatable Seer Wep Missions
paxiprime wrote:
Same goes with the FC rad cone.


I don't think the rad cone is actually FC only now.

In any case these weapons are severely overpowered (in comparison with other mining weps) and I don't think they should be used on slaves and what not.

If anything add a t21 alternative/tweak the heph weapons a tad.

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Sat Mar 24, 2012 6:35 pm
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Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: Repeatable Seer Wep Missions
The Salty One wrote:
paxiprime wrote:
Same goes with the FC rad cone.


I don't think the rad cone is actually FC only now.

In any case these weapons are severely overpowered (in comparison with other mining weps) and I don't think they should be used on slaves and what not.

If anything add a t21 alternative/tweak the heph weapons a tad.


Yeah, the blazing mallet already has similar stats to the PWAG but is sadly energy. A t21 heph surgical version of the PWAG would be awesome. Same going for Over-Under and Fiery Fire.

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Sat Mar 24, 2012 8:44 pm
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