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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Enemy Toggle/Floaty Option [Request Move]
Can we please add a "Display floaty for enemies option"??? I would LOVE to see my enemies as a seer from the floaty boxes. It would save me soooo much time scrolling through friendly to find an enemy! Just ping, click, locate, dead. No more precious time wasted.
Also, can we Add a toggle through enemies key only key? But leave its key for use unassigned, so we dont need to debate or anything about what keys should move were. So whoever needs it can simply go into their control options and change it.
/signitalready!
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
Last edited by Bastamental on Tue Feb 28, 2012 7:12 pm, edited 2 times in total.
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Sat Feb 11, 2012 5:04 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Enemy Toggle/Floaty Option
Edit bump! This is definitely worth not passing up.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Tue Feb 14, 2012 1:17 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Enemy Toggle/Floaty Option
Saw this somewhere else
Still /signed
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Tue Feb 14, 2012 4:30 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Enemy Toggle/Floaty Option
Really is a good idea and fairly simple to implement I imagine.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Tue Feb 14, 2012 5:01 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Enemy Toggle/Floaty Option
/signed
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Feb 14, 2012 5:48 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Enemy Toggle/Floaty Option
Move to considering please
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Mon Feb 20, 2012 2:13 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Enemy Toggle/Floaty Option
Jeff! Look at me!!
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Wed Feb 22, 2012 6:50 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Enemy Toggle/Floaty Option <Jeff look!!!
I bet something like this could be accomplished through JeffML.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Feb 23, 2012 7:28 am |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Enemy Toggle/Floaty Option <Jeff look!!!
JeffML is made out of pure win.
_________________
JeffL wrote: because we can and it looks really cool
The Voomy One wrote: Quote: Runescape, Allows you to change your name every 30 days. Runescape sucks so it doesnt count
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Thu Feb 23, 2012 7:32 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Enemy Toggle/Floaty Option <Jeff look!!!
thecrazygamemaster wrote: I bet something like this could be accomplished through JeffML. Unfortunately, no it isn't.
The XML for floaties pretty much sets the container which they move in and nothing more, floaties visibility are toggled by distance and your options. For this to be done I'd have to request some new code to work in the new check boxes in options and control the visibility of the floaties.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Thu Feb 23, 2012 1:42 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Enemy Toggle/Floaty Option [Request Move]
Bump I guess? This would drastically change pvp, I wont have to ping and press z or q all day.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Sun Feb 26, 2012 12:02 am |
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Antilzah
Team:
Main: Blizzara
Level: 2100 Class:
Engineer
Joined: Wed Dec 05, 2007 4:25 pm Location: Oulu, Finland
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Re: Enemy Toggle/Floaty Option <Jeff look!!!
Bastamental wrote: Also, can we Add a toggle through enemies key only key? But leave its key for use unassigned, so we dont need to debate or anything about what keys should move were. So whoever needs it can simply go into their control options and change it.
/signitalready! Also, toggle through squadmates or teammates for healing.
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Tue Feb 28, 2012 10:28 am |
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