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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Siegebreaker
T21 Gunner ship meant solely for PvB, useful for tractoring and popping ablatives.

T21
Hull: 600
Speed: 20
Weapon Slots: 2
Augmenter Slots: 1
Resists: 70% to all, 85% to Physical, 60% to Mining
Weight: 7 million
Size: 160
Inbuilt Items: Capital Engine, Advanced Software Virus Technology, Gravity Breaker
Inbuilt Stats: +100% Rate of Fire, -50% Damage, +15% Range, -50% Elec Temp, +800% Shields and Energy, +50% Thrust
Gunner locked

Advanced Software Virus Technology - A passive SSS. It makes all nanites have at least a 1 second duration before decaying, regardless of pest controls used.

Gravity Breaker - A slightly more elec efficient version of Thrak's Denial

Basically this ship is just an all around great PvB ship, but isn't so great at much else because of its lack of versatility and incredibly slow speed. It's SSS makes Unidyne Core Dumps usable.

/discuss

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Sat Feb 25, 2012 12:56 am
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Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
Location: Around
Post Re: Siegebreaker
Thrak's uses an insane amount of elec, and elec tempering doesn't affect tractors. If you're planning on using this as a PvB ship, you're gonna need some serious elec.

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Sat Feb 25, 2012 2:00 am
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Siegebreaker
Honestly, that SSS is not really needed. The current anti base parasites working amazingly well.

Not dissing the idea, it sounds like a great start but the SSS could be turned into something a bit more useful/different.

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Sat Feb 25, 2012 5:10 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Siegebreaker
I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.

Timmeh

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sabre198 wrote:
1. Create C2
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Sat Feb 25, 2012 5:32 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Siegebreaker
Mail wrote:
I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.

Timmeh


Shit bro, don't throw a tantrum.

Anyone else have idea(s) for a good SSS? Perhaps something that will illuminate nearby objects? I also think that the inbuilt tractor should use A LOT less elec, but how much less is the question.

Siege Torches - All hostile objects within 600 distance gain 50 Large Fires and 5 Critical Fires and -33% Thrust

Just a thought.

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Sat Feb 25, 2012 11:14 am
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Joined: Mon May 17, 2010 11:18 am
Post Re: Siegebreaker
Mail wrote:
I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.

Timmeh


There's nothing wrong with giving an example of how you'd like the stats to be. You just can't expect us to be to keep the exact stats

I like the idea of giving gunner a really slow, badass base destroyer ship, BUT before a certain new feature is implemented and Gunners are balanced accordingly, I don't think adding something like this is a good idea.

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Sat Feb 25, 2012 11:18 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Siegebreaker
Didn't AEM leave again though? I know she's really busy with RL stuff but this is the third time and I'm waiting impatiently for the beef. :roll:

And whenever I ask about her in a thread no admin responds. >_<

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Sat Feb 25, 2012 12:01 pm
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Joined: Mon May 17, 2010 11:18 am
Post Re: Siegebreaker
Griffin wrote:
Didn't AEM leave again though? I know she's really busy with RL stuff but this is the third time and I'm waiting impatiently for the beef. :roll:

And whenever I ask about her in a thread no admin responds. >_<


AEM has nothing to do with it, so her absence won't delay anything

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Sat Feb 25, 2012 1:43 pm
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Siegebreaker
Griffin wrote:
Mail wrote:
I don't know how many times the admins have said it... PLAYER DO NOT MAKE FRICKING STATS. If you suggest something they want you to give a general idea with maybe one or two things that need to be specifc. You SUCK at making stats.

Timmeh


Shit bro, don't throw a tantrum.

Anyone else have idea(s) for a good SSS? Perhaps something that will illuminate nearby objects? I also think that the inbuilt tractor should use A LOT less elec, but how much less is the question.

Siege Torches - All hostile objects within 600 distance gain 50 Large Fires and 5 Critical Fires and -33% Thrust

Just a thought.



If you want an aura that light things up just do like the prawn aura, +x% vis to enemies within certain range.

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Sat Feb 25, 2012 2:03 pm
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