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Team: The Great Armada
Main: Xonok6
Level: 590
Class: Berserker

Joined: Fri Jul 11, 2008 4:31 am
Post Minor/Basic/Std...
What if AI wouldn't drop specific augs, but something like an aug material.
Ex:Minor augmenter(that's the whole name).
They could be changed to specific augs with either:blueprints, factories, by using them, or any way that would do best.
Why? It would permanently remove 2 problems.
"I have a bazillion pointless augs" and "I have lots of every aug, except that one."

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Thu Feb 23, 2012 8:39 am
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Team: Strawberry Pancakes
Main: Seven Zark Seven
Level: 1953
Class: Shield Monkey

Joined: Fri Sep 30, 2005 5:40 am
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Post Re: Minor/Basic/Std...
I like this, but I can't see how it will work.. some augmenters are worth more than the others. It would be a pain to balance, and would just be better to keep it the way it is now.

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Thu Feb 23, 2012 11:10 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Minor/Basic/Std...
I agree. This would have been nice several years ago but it's too late to change things around. Furthermore, T21 modules do a much better job of requiring a diverse aug set. Really the main thing that messes up an even supply of all types of augs is asymmetrical drop rates due to inbuilt ones (e.g. Good Elec, Exc Stealth).

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Thu Feb 23, 2012 11:47 am
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Team: Traders
Main: Klade
Level: 2640
Class: Shield Monkey

Joined: Mon Apr 26, 2010 7:43 pm
Post Re: Minor/Basic/Std...
I can see this as being a complete alternate to camping for Augs. I like it and do not think it would be an either or issue. Why not establish a skill set and make augs buildable from certain raw materials. For example,

Sup. Fading Augmenter
some high level cloak
some microchips
some dark matter
some credits
and of course some fine space whiskey


Thu Feb 23, 2012 12:07 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Minor/Basic/Std...
Who would ever spend that much for a Sup. Fading augmenter? :P

I wouldn't mind some alternatives to acquiring augs. In the spirit of the original suggestion, how about this:

Turn in a tech N aug in exchange for a tech N augmenter core. Do missions/buy augmenter blueprints that take a core of the appropriate tech, some credits, and a few appropriate commodities (thinking bronze+vis, silver+quant, gold+energon, plat+DM like for ada modules). So you could build a Sup. Recovery aug out of any Sup. aug, 1 plat, 1 DM, and some credits. And the drop tables breathe a sigh of relief. :)

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Thu Feb 23, 2012 12:14 pm
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Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
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Post Re: Minor/Basic/Std...
Or....

Have a certain line of new AI drop tiered generic augs like the OP suggested.
Lore: An organic machine type AI that adapts it's augs based on its current situation. Drops minor-sup aug "cores" depending on what AI you kill in the family. This would inherently balance out the asymmetrical drops since people would use them for damages/shields etc. instead of the more common ones.

Could be a new zone dedicated to this new type of AI; i'm sure a content dev could go crazy with the actual zone.

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Thu Feb 23, 2012 9:40 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Minor/Basic/Std...
Chaosking3 wrote:
I would personally be more in favor of just doing away with the current way aug drops work where an AI has to have one on the ship and instead just giving all AI a random chance for all aug types.

Higher tier/level AI would also have an inbuilt modifier to give them a higher % chance to drop higher tech aug types.

This way it would make all augumenter varients equal in drop rate and create a very set pyramid for numbers per tech. As in for every 20 Minors that drop you will see 10 Basics that drop for 5 Goods that drop and so on.

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Thu Feb 23, 2012 11:11 pm
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