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Team: Strawberry Pancakes
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Post AI Size depicts difficulty
I think AI with the same graphic but different difficulties should be differentiated by physical size. Use the current sizes as the "normal" versions, then scale up from there (we could also make custom textures for them if warranted). This would also allow extended use of the same models to be more dynamic.

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Wed Nov 16, 2011 6:15 am
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Post Re: AI Size depicts difficulty
So.. 3x MF Forgies bigger than normal Forgies?

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Wed Nov 16, 2011 6:54 am
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Post Re: AI Size depicts difficulty
Javatech wrote:
So.. 3x MF Forgies bigger than normal Forgies?

Yes.

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Wed Nov 16, 2011 7:06 am
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Post Re: AI Size depicts difficulty
I like this idea, make them fly + ships as well? Like Ice Pick+ (not stat beef, purely for visual purposes?)

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Wed Nov 16, 2011 7:08 am
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Post Re: AI Size depicts difficulty


There are some AI that definitely need to be re-sized.

The list goes as follows:

Picks 1.25x Larger

Forgies, .75x smaller

GoL, 2x Larger

BG, 1.25x Larger

GB, 1.5x Larger

Bana Queen: 1.25x Larger

--------------

As far as cess, prince, rhino, knight, etc. All the UZ size ships look fine. UZ works great besides the lag storm you get from entering the first rhino level because of the background

There are a couple other ones that I have not encountered yet, but because we are able to zoom out so far and change our camera angle some of the AI have lost their perspective. I don't know what it is, but something is very different about the size of galaxys. They should be more spread out to accommodate the flood of new players that are going to join SS in the next few years. Right now, the galaxys are clustered. especially sol.

Just some things to thing about when coding the next Uni.

- Paxx


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Wed Nov 16, 2011 10:34 am
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Post Re: AI Size depicts difficulty
I think BGs are fine how they are, but I agree with the rest of that list, as well as the original suggestion. There are plenty examples of that already (giant volcom/maggot/flylet/goblin/beta, bigger green, the OS AI, ect), why not make it standard for any upgraded version of an AI?

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Wed Nov 16, 2011 11:54 am
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Post Re: AI Size depicts difficulty
Nice concept, but I'd like the opposite to be true for some AI...
Maybe things like Trolls, break the universal mold of 'big thing=tougher'... getting one hit by a mini kasper-sized AI would be somewhat epic.

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Thu Nov 17, 2011 1:55 pm
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Post Re: AI Size depicts difficulty
Bump...

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Tue Dec 06, 2011 9:03 pm
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Post Re: AI Size depicts difficulty
paxiprime wrote:
Forgies, .75x smaller


So you want them larger?

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Tue Dec 06, 2011 9:20 pm
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Post Re: AI Size depicts difficulty
Griffin wrote:
paxiprime wrote:
Forgies, .75x smaller


So you want them larger?


.75x = reduce size by 25%

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Tue Dec 06, 2011 9:24 pm
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Post Re: AI Size depicts difficulty
Battlecruiser23 wrote:
Griffin wrote:
paxiprime wrote:
Forgies, .75x smaller


So you want them larger?


.75x = reduce size by 25%


He said he wants it .75x SMALLER. Not larger.

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Tue Dec 06, 2011 9:59 pm
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Post Re: AI Size depicts difficulty
Griffin wrote:

He said he wants it .75x SMALLER. Not larger.


trull

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Tue Dec 06, 2011 10:26 pm
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Post Re: AI Size depicts difficulty
It always has bothered me that Bigger Greens never got noticably larger, only darker. In hindsight they should have been named Darker Greens.

Oh, and /signed btw.

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All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Tue Dec 06, 2011 10:57 pm
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Post Re: AI Size depicts difficulty
Word.

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Thu Dec 29, 2011 11:07 pm
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