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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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DG: Suns and Warps.
For next uni:
Suns: Prevent the generator from spawning ANY of the huge red giants. Replace them with a white dwarf.
Warps: Increase min distance between warps. Specifically the ones where the generator puts three gates right on top of each other.
_________________ Axis Industries
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Tue Dec 20, 2011 7:24 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: DG: Suns and Warps.
For the suns, yes.
For warps... 200 minimum distance, 1500 max?
Also reduce sun damage based on color/type.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Dec 20, 2011 7:26 pm |
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xcrunner5
Team:
Main: Shadow Wolf
Level: 896 Class:
Speed Demon
Joined: Sat Nov 12, 2011 9:54 pm
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Re: DG: Suns and Warps.
definitely /signed
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Tue Dec 20, 2011 9:03 pm |
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Bipolar_Juice
Team:
Main: BipolarJuice
Level: 210 Class:
Fleet Commander
Joined: Tue Sep 13, 2011 3:47 am
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Re: DG: Suns and Warps.
Visorak wrote: Also reduce sun damage based on color/type. Especially this. /signed anyway.
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Tue Dec 20, 2011 9:24 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: DG: Suns and Warps.
How about removing the Z axis all together, its fucking everything up. That or don't make red giants the size of an entire galaxy
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Tue Dec 20, 2011 9:38 pm |
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red395
Team:
Main: Gold Spacer
Level: 1846 Class:
Engineer
Joined: Sat Jul 04, 2009 7:14 pm
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Re: DG: Suns and Warps.
Im /signed
_________________ Goldy http://www.youtube.com/watch?v=eanFgyzHlQU&feature=related Courious arent you?
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Tue Dec 20, 2011 9:48 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: DG: Suns and Warps.
I see nothing wrong with red giants and sun damage is a bug on Jey's to be fixed list. However I agree that warps need to spawn a certain distance from each other, mabye 150? Also have a maximum range of 2999 so that any sing spheres can still operate their sing brakes.
_________________
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Tue Dec 20, 2011 10:00 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: DG: Suns and Warps.
In c1, there was a yellow sun called "Radioactive Sun". On a seer or sniper, from your normal vis, sitting on the sun increased your vis by a max of 15.
In c2, the sun is still a Radioactive Sun. It is red instead of yellow, 8x bigger, and raises vis by 2000-7000. It also does about 10x more damage if you sat on it.
Then the fact it's a BIG sun means projectiles are annoying with it.
There isn't anything wrong with screwing over 25% of the playerbase(and any snipers, SD's, and Gunners who also may be using stealth)?
_________________ Axis Industries
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Tue Dec 20, 2011 10:19 pm |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: DG: Suns and Warps.
I do agree with the rad suns needing to be smaller. I think there was already a post somewhere on that.
But I asked jey ingame and he said suns aren't supposed to be doing so much damage, and it needs to be fixed
_________________
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Tue Dec 20, 2011 11:20 pm |
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