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Team: Resident Evil
Main: Time Warp
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Post Re: [Notes]Gunner: Ordinance Supremacy.
Cygnus wrote:
I would prefer the majority of damage boost to be in mining, but a secondary boost to others. Maybe half.


If you coupled that, with a further, inbuilt resistance debuff, and a 20% chance to ignore resistances it would be nice.

Timmeh

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andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Thu Dec 15, 2011 9:13 pm
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: [Notes]Gunner: Ordinance Supremacy.
I don't know how many times i need to say this, but a chance to ignore resists is B.R.O.K.E.N. Don't ask me what that stands for.

Imagine, for example, a common zerker. They have like 80% resists to everything. If you ignore that, that's a FOUR HUNDRED PERCENT(400%!!!) boost to your damage, based on a purely chance-basis!

All a chance to ignore resists will do is make you OP versus things with resists and UP versus everything else. No No No NO NO NO!

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ALL HAIL CYG THE MESSIAH!


Thu Dec 15, 2011 10:02 pm
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Post Re: [Notes]Gunner: Ordinance Supremacy.


Church is right, but hes missing something. Focus augs such as mastery and art need not just the casual boost to core stats, but also a boost to the class itself. For Example:

AoG: Damage +30%, Range +40%, Hull Space +10%, Energy Recharge +10%, Electric Tempering -20%,
Missile Stats +30%
AoC: Shield +40%, Energy +50%, Shield Recharge +20%, Visibility +10%, Hull Space +15%, Radar +30%, Resistance to damage +15%,
Combat Slave Stats +10%

or something of the sort. The mastery and art augs don't do Fleet Focus any justice, and Art of Engineering needs a better stat than +10% everlasting, that's kind of a joke. I am also aware that making a slave stat bonus in an aug is a coding nightmare, but I guess you could just treat it like an aura with infinite range or something.

^,^

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Thu Dec 15, 2011 10:30 pm
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Post Re: [Notes]Gunner: Ordinance Supremacy.
At its current status, a missile spamming dread can put out a similar level of dps to a sniper, at a fraction of the cost to actually get said sniper to do that dps.

And, a FC using Selens/Scruplings is a mighty nasty player to run into. Many can sustain that dps, and they dish out a ton of it too.

Then you want them to be more powerful? Remember those are stats before AT when you suggest aug changes. But AoG/AoC are wonderful augs. The reason why they aren't expensive like AoH/AoS is that theres a lack of said classes. A lack of good players of said classes. So supply mounts and price drops.

-AoC augs allow a FC to shrug off damage that otherwise would kill him. Using 2 of them is like 2 FC Masts(w/o speed bonus) and a sup resist. Very nice.
-AoG aug is a range and damage aug....Just fail. The whole point is to get gunners to NOT use missiles as the primary dps/weapon.

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Fri Dec 16, 2011 3:02 am
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Team: Eminence Front
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Post Re: [Notes]Gunner: Ordinance Supremacy.
Hmm... Good point I never thought about that. (the gunner range and damage aug thing)

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Fri Feb 10, 2012 8:20 pm
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