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Team: Pax Romana
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Post Low level ubers.
To make game more appealing to low levels, since newbs aren't going to stay kinda low for a while...

-Unless the tech is specified, the tech of the items are the tech of the AI.

1. Maggot Empress, a Level 300 (T13) Flyswatter. She spawns with a complement of Praetorian Maggots, Drone Maggots, and Warrior Maggots(there's a reference in here?), which defend her instanced galaxy.

Empress is a kind of Capital ship...or an analog says Earthforce. She launches Maggot Fighters, which use a physical laser.

Praetorian Maggots are spawned by a trigger timer. They are announced, which is a good thing since for a group of level 300's, they are dangerous. Drones and Warriors are of less concern, but Drones provide a -ROF debuff to whatever they hit with their main weapon. Warriors are basic attack guards.

Loot:
Praetorian Maggot ship/bp.
Empress Maggot ship/bp.
Praetorian/Empress Upgrade bps(these versions are T16).
Maggot Fighter bp.
Maggot Shield/Energy/Radar(Capship) + Emp Maggot version bps.
Mini(HF) and Nano(LF) versions of the Capship and Emp Capship gear.


2. Malevolent Celestial, a level 300 T13 Renegade Paxian, who leads a small fleet of followers. Paxian Malice, Paxian Sadism, and Paxian Hostility ships protect their master and raid their more peaceful brethren.

-While the AI's here use Pax ships, they are Heavy Fighters, paying homage to Pax Zerks.

Paxian Malice ships are the primary guards, and have heavy DPH and Shields, for a level 300. Paxian Sadism and Hostility ships are weaker guards, focusing on sniping and tanking, respectively.

Loot:
Paxian Malice ship/bp. T16 HF.
Paxian Hostility/Sadism ship/bp. T13 HF's.
Empire Laser + Imperial Empire Laser bp.
Hostile Laser + Imperial Hostile Laser bp.
Malice Inferno(energy) + Pax Malice Inferno bp.
Malice Overloader.
Malice Galactic Explorer(shield).


3. Beta Monster, reworked into a level 300 T13 uber. Located in its own instance off Blue Research, it is defended by 4 SBB guards. The Beta Monster wields 4 Blue Bullet Prototypes, and 3 weaker ethereal heat Beams.

The reason why it'd have its own instance because of certain things that Blue Research have that are still useful for those that are patient.

Loot:
1. Blue Bullets Energy Prototype(A BBG that is t10, no change in stats; zerk 10)
2. BBP Bp(requires a few beta bullets and maybe a space blue adv x1)
3. Heavy Blue Shield(good bank, low elect usage, slight elect temp bonus)
3a. Armored Blue Shield bp(good bank, low elect usage, slight elect temp and resist bonuses)
4. Beta Radar(decent radar, has hostility bonus)
4a. Hostile Beta Radar bp(better radar, has hostility bonus)
5. Heavy Blue Engine(good engine, resist bonus)
5a. Pulsed Blue Engine(good engine, resist and speed bonus)
6. Blue Bullets Mining Prototype(t10 mining pulse gun)
7. Heavy Blue Energy(low bank, high regen energy with a slight resist bonus)
8. Berserker Beta bp(notice the unique ship is Berserker's Beta?)

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Last edited by Battlecruiser23 on Sun Dec 25, 2011 11:16 pm, edited 1 time in total.

Sun Nov 13, 2011 2:10 am
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Team: MAD+
Main: spaceglob
Level: 386
Class: Fleet Commander

Joined: Thu Mar 10, 2011 5:50 pm
Post Re: Low level ubers.
good ideas!

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Tue Nov 15, 2011 12:55 am
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Team: Zephyr
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Post Re: Low level ubers.
spaceglob wrote:
good ideas!

./agree

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Tue Nov 15, 2011 1:01 am
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Team: The Forgotten Colonies
Main: Assassin's Sniper
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Post Re: Low level ubers.
Yeh the idea is good, more uberz in the lvl 50-300 range specifically.

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Tue Nov 15, 2011 2:35 am
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Team: Zephyr
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Post Re: Low level ubers.
Russian Bump


Sun Dec 11, 2011 8:39 am
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Team: Pax Romana
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Post Re: Low level ubers.
Level can be bumped up as needed, since the sp change also caused previously level 250 AI to be level 400.

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Sun Dec 11, 2011 9:25 am
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Team: Eminence Front
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Post Re: Low level ubers.
Sounds neat. Id like to see Some über flies. Something that would put up a fight.

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Mon Dec 12, 2011 8:20 pm
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Team: Zephyr
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Post Re: Low level ubers.
Hell i'd make an f2p just to hit it xD

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Tue Dec 13, 2011 12:52 am
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Team: AUSTRALIA
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Post Re: Low level ubers.
Stop making noob posts because you cant do UZ

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Tue Dec 13, 2011 2:21 am
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Team: Zephyr
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Joined: Sat Mar 13, 2010 8:21 am
Post Re: Low level ubers.
Bastamental wrote:
Stop making noob posts because you cant do UZ

You should Learn to read I said I would I never said I did

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Tue Dec 13, 2011 9:25 am
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Team: The Great Armada
Main: Xonok6
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Post Re: Low level ubers.
Wtf? UZ has nothing to do with it, unless they add techs 22-100, only then can you call UZ low level.

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Tue Dec 13, 2011 10:05 am
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Post Re: Low level ubers.
Once again, I say no.

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dang trevor....you take this game so serious :roll:


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Tue Dec 13, 2011 12:06 pm
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Team: Pax Romana
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Post Re: Low level ubers.
Tomzta09 wrote:
Once again, I say no.


I'll take your bait, troll.

How can a game be good if theres a lack of content for the lower/mid level players to do while they level up to do the current content?

So if theres a need for content, it should be as easy as possible to add. Both low tech ubers suggested here use the same code as any other current ubers. Aside from names, they're the same behavior coded as Rackham, Scorch, Cess, Bana, and Zeus.

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Tue Dec 13, 2011 12:17 pm
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Team: Combustion
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Post Re: Low level ubers.
Battlecruiser23 wrote:
Tomzta09 wrote:
Once again, I say no.


I'll take your bait, troll.


Watch your mouth mate. I am a human being, not a monster from a fantasy film.

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NEXT HYPE

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password wrote:
dang trevor....you take this game so serious :roll:


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Tue Dec 13, 2011 1:01 pm
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Post Re: Low level ubers.
Tomzta09 wrote:
Watch your mouth mate. I am a human being, not a monster from a fantasy film.

But you are still a troll.

asassainscreed wrote:
Yeh the idea is good, more uberz in the lvl 50-300 range specifically.

That pretty much sums up my opinion.

Maggots and the Paxians already have a bunch of content. I'd prefer seeing more monochrome or golden content.

Quote:
Sadism Laser

No. Just.. no. I don't want any unsuspecting kid to google image search "sadism"

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Tue Dec 13, 2011 1:06 pm
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