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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
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Post Take the paws back off panther kitten fighters
AI are notorious for being bad at aiming pulses. Panther kittens originally had only a pair of modified panther fangs, a short-range surgical laser. They are fast, stealthy, low-shielded fighters, perfect for fighting LFs and the smaller, more manuverable HF AI. However, now that you gave them a modifiied panther paws for whatever reason, they will often prefer to just fire those in the general direction of their target (or worse, fire the pulse while flying backwards), missing the majority of shots and becoming an overall waste of time and elec.

These are quite expensive fighters, requiring a ZAC, 2 silver bars and 25m PER FIGHTER. They're from the armada aftermath missions, which use the better UZ drops to give you a BP, with which you must build a factory that costs quite a bit to make. The kittens are quite badly shielded, and I often lose them just to collision code, which combined with their high price makes them a poor choice in most fights.

They have no real purpose now, since without their ability to consistently hit LFs they're no different than any of the other, far cheaper and easier-to-obtain fighters FCs usually use. I have no idea why the paws were added originally, but they've made these supposedly endgame fighters quite a bit worse, not better. Can we please get them back to the way they originally were? While I still think they're a bit weak without the paws, they at least have a clear use that way, something to set them apart from the other cheap fighters.

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Thu Oct 20, 2011 1:41 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
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Post Re: Take the paws back off panther kitten fighters
They appear to have fallen prey to the same idiocy that befell the t19 bana fighter.

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Sat Oct 22, 2011 2:43 am
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Team: Resident Evil
Main: topbuzzz
Level: 4129
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Post Re: Take the paws back off panther kitten fighters
i agree, the horrific price of building the factory should get you something useful. these things cost zacs.

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Sat Oct 22, 2011 11:15 am
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Post Re: Take the paws back off panther kitten fighters
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Sat Oct 22, 2011 11:21 am
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Team: Aidelon
Main: goldstar-stations
Level: 2020
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Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Take the paws back off panther kitten fighters
It is too bad admins cant code ai to actually use pulses intelligently... Or at least sensibly. But I have to agree..The cost does not equal a decent product at the end.. that fighter is over 200mil apiece for a piece of shit if it uses a ppaw all the time and wastes energy.

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Sat Oct 22, 2011 3:29 pm
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Team: Eminence Front
Main: Eurus
Level: 2330
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Joined: Fri Aug 14, 2009 5:27 pm
Post Re: Take the paws back off panther kitten fighters
I, personally, would rather have lion fighters. Fighters based on speed and stealth will simply get gunned down as they thrust/spam weapon fire. I know they had a shield bank beef, but I stopped using them after a big green 2 shot one so I'm not sure exactly how much.

Either they should have an epic tank or be much cheaper... please explain to me exactly how they'd survive if my slaves launched them in a MF forgone level? Using them in pvp is like a DM deploying retarded mobile drones that fly straight into fire and still cost more than a gg20, using them in pvai means AI will pull retarded amounts of damage :?

Anyway, right now I only use them on prince for luls (cess and rhino one shot them...) and for leveling alts in rosy dgs. Is that all endgame fighters are good for now? Level 250 alts and capturing?

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Sat Oct 22, 2011 5:44 pm
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Team: Aidelon
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Post Re: Take the paws back off panther kitten fighters
Yes in general AI should be smarter about how and when to fire pulses. Pulses are supposed to miss, but a slave/fighter shouldn't fire when it'll obviously miss (like when it's moving backwards or away from enemy) because this only works when the ai is perfectly stationary, which it NEVER is. I know this because AI are able to effectively shoot pulses while moving away from drones and hit them 100% of the time since they don't move.

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Thu Oct 27, 2011 2:10 am
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Team: Resident Evil
Main: Johnston V2
Level: 2324
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Joined: Thu Mar 26, 2009 3:11 pm
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Post Re: Take the paws back off panther kitten fighters
I support the suggestion demonstrated by this thread.

Please remove the paws off, it has seriously screwed over what was a decent fighter.

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Last edited by cej1120con
on January 1st, 1337, 6:66 am, edited over 9000 times in total.

Thu Oct 27, 2011 5:02 am
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