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Team: Lucian Alliance
Main: Of_A_Higher_State
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Post Parasite/Nanites Critting
Make parasites critical hit. Class and aug tweaked ofc. Would most likely require that the HGG gets nerfed a little. In the end, it would be worth it! In the end its a nice beef to parasites and nanites in general.

/discuss


Mon Oct 31, 2011 7:36 pm
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Team: Pax Romana
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Post Re: Parasite/Nanites Critting
Nanites cannot be killed by ship bound pest controls. You want them beefed?

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Tue Nov 01, 2011 12:15 am
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Post Re: Parasite/Nanites Critting
i know that fires crit, are you saying that parasites and nanites dont already crit like fires do?

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Tue Nov 01, 2011 1:39 am
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Team: Strawberry Pancakes
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Post Re: Parasite/Nanites Critting
Simon is cursing about having to go back and change 100 pages worth of formulas based around the fact that Parasites do crits :roll:


Tue Nov 01, 2011 5:26 am
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Post Re: Parasite/Nanites Critting
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek


Fri Nov 04, 2011 3:01 pm
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Team: The Legion
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Level: 1555
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Parasite/Nanites Critting
SwiftDeath wrote:
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek


Crits effects have a cool down period, they don't overlap (for most classes, rules of sanity don't apply to snipers +crit duration)

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Sun Nov 06, 2011 7:26 pm
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Post Re: Parasite/Nanites Critting
Javatech wrote:
SwiftDeath wrote:
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek


Crits effects have a cool down period, they don't overlap (for most classes, rules of sanity don't apply to snipers +crit duration)

Seer can easly get 100% crit chance time bettwen damage is about 1-2 sek right?


Sun Nov 06, 2011 10:10 pm
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Post Re: Parasite/Nanites Critting
Seer can get 90% crit chance at any ROF they want. For T20 ships, and not including any Crit Resists on the target. 105% if it's an AWC.

They'll just lose damage per hit if they're not ambushing.


However, as BuleSwarm said, there IS a cooldown between the effect. You'll still get the +damage from the crits, but the effect of the crit won't be extended(outside sniper class) in any way shape or form. It's like 3 seconds or so for the cooldown, in where no effect(of that damage type) is applied, period.


As for the OPer, the Glue Gun and all its upgraded forms share the same parasite. Who cares if the HGG gets nerfed? I'll just use the cheaper Glue Gun(T16) from then on, since the parasite gets a beef(and now will one hit SD's!).

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Sun Nov 06, 2011 10:39 pm
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Team: The Legion
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Parasite/Nanites Critting
SwiftDeath wrote:
Javatech wrote:
SwiftDeath wrote:
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek


Crits effects have a cool down period, they don't overlap (for most classes, rules of sanity don't apply to snipers +crit duration)

Seer can easly get 100% crit chance time bettwen damage is about 1-2 sek right?


Crit Chance yes, you can keep doing Crit DAMAGE, but not EFFECT.

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Sun Nov 13, 2011 11:54 am
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Post Re: Parasite/Nanites Critting
SwiftDeath wrote:
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek



Thats the idea, I would love to see juju seers with HGGs.

Juju seer is my idea! Rawr.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Mon Nov 14, 2011 2:11 am
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Post Re: Parasite/Nanites Critting
Bastamental wrote:
SwiftDeath wrote:
Wouldent that be a bit broken considering a seer could just put a physical or energy ontop of a enemy then they are helpless for about 30 sek



Thats the idea, I would love to see juju seers with HGGs.

Juju seer is my idea! Rawr.

Don't you dare to do that, I already have one.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Mon Nov 14, 2011 3:20 am
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Post Re: Parasite/Nanites Critting
COME AT M..... nvm...Iets not start that again! :shock:

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Mon Nov 14, 2011 3:24 am
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Post Re: Parasite/Nanites Critting
Bastamental wrote:
COME AT M..... nvm...Iets not start that again! :shock:

Yea the best thing to do for us is leave this topic now, not being able to read the forum for a week was a hell >.<

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Mon Nov 14, 2011 3:27 am
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Post Re: Parasite/Nanites Critting
Beacuse of that, im addicted to Runescape! :cry:

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Mon Nov 14, 2011 3:30 am
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Post Re: Parasite/Nanites Critting
Bastamental wrote:
Beacuse of that, im addicted to Runescape! :cry:

The branding was just stupid, but runescape? You might aswell suicide right now.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Mon Nov 14, 2011 3:38 am
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