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[ 7 posts ] |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Alow us to turn off visual representations of auras
Please? Or at least give us an option to make them little static boxes in the corner of the screen. I just did Iq' Bana with my FC's main ship aura, a UDP in one slave, mini madness in another, ismail's presence in a 3rd, then trade slaves with stalker venin, sergent's command and cardinal ring, then my ShM with albatross swoop and that armada wand phys resist, a debuff aura from my carrier's secondary weapon, then all the actual bana auras. With at least a dozen ships on screen at a time, it's ridiculous seeing all that spam on all of them, gets tough to make out the actual battle under it all.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
Last edited by yugioh124 on Sat Oct 08, 2011 3:04 pm, edited 1 time in total.
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Sat Oct 08, 2011 4:22 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Alow us to turn off visual representations of auras
optional buff boxes would be useful. 3 Options? Both and one for each?
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Sat Oct 08, 2011 2:55 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Alow us to turn off visual representations of auras
Circle and Spin. (Default) Static Circle. Box. No aura.
Static would be how it is currently, but without spinning around the ship. Box would make your buffs appear in the corner of the screen. No aura option for hardcore players.
The more customization options, the better.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Sat Oct 08, 2011 5:51 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Alow us to turn off visual representations of auras
Visorak wrote: Circle and Spin. (Default) Static Circle. Box. No aura.
Static would be how it is currently, but without spinning around the ship. Box would make your buffs appear in the corner of the screen. No aura option for hardcore players.
The more customization options, the better. Love it. I'd like to add though, that for box, if you target a ship/drone/base, it will display all the auras affecting it in the picture of the target (whatever you call that thing on the side of the screen). That way you can quickly check what's affecting teammates and enemies as well.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Sat Oct 08, 2011 10:24 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Alow us to turn off visual representations of auras
shouldn't u just be able to put a scale value in the xml for c2 for this ie scale of 0 means the radius is 0 of the halo effect (ie not there). or some shiz like that..
_________________ --------------------------------------
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Sun Oct 09, 2011 1:26 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Alow us to turn off visual representations of auras
But I still want to know what auras affect what, just not as several dozen big spinning rings in the middle of the screen, lol.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Sun Oct 09, 2011 2:33 pm |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Alow us to turn off visual representations of auras
I like this idea, but I think it should be on the right hand screen. And show lot ony the symbol, but when you hover the cursor over it, it should say: Time remaining, exact value of aura, and some specification whether it's natural or player-bound.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Sun Oct 09, 2011 3:27 pm |
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