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erman
Member
Team:
Main: ERMAN
Level: 3306 Class:
Speed Demon
Joined: Fri Jun 24, 2005 1:27 am Location: Chicago, USA
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Random Damage Type Base Weaps
Base weapons that do random damage types, as in they cycle through all the damage types.
I do not mean that they do the type which would cause the most damage to their target, sometimes they would do the type which does the least damage.
Just an idea.
-ERMAN
_________________ "I reject your reality, and substitute my own." "If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."
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Sun May 20, 2012 10:01 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Random Damage Type Base Weaps
So they would cycle each damage type every few seconds, minutes, or shots. That would be cool, especially if the color changed depending on damage type. Rainbow cannon all the way.
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Mon May 21, 2012 1:23 am |
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skyfyre
Team:
Main: Skyfyre
Level: 2483 Class:
Speed Demon
Joined: Mon Aug 14, 2006 6:22 pm
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Re: Random Damage Type Base Weaps
Personally I like the idea of having more variety of damage types and weapon types for bases rather than a single weapon that cycles through every damage type. Could add a more strategic aspect to both bvb and defense. That is, it would in theory if high tech bases were actually killable without absolutely staggering levels of force. And there was a reason to attack them. Or some kind of actually threatening AI to attack them. Meh.
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Mon May 21, 2012 1:40 am |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Random Damage Type Base Weaps
I love the idea.
Call it a Rainbow Cannon and have a bp for it drop from a Nyan Cat uber along with a Rainbow Engine and some other kewl shiz!
Kanga
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Illegitimi Non Carborundum
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Mon May 21, 2012 4:59 pm |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Random Damage Type Base Weaps
Make some base only tweaks too! 10 PPGT's to make a super base PPGT and such
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
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Mon May 21, 2012 5:05 pm |
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Antilzah
Team:
Main: Blizzara
Level: 2100 Class:
Engineer
Joined: Wed Dec 05, 2007 4:25 pm Location: Oulu, Finland
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Re: Random Damage Type Base Weaps
Would be interesting if base with that weapon was augged for crit hit.
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Mon May 21, 2012 5:58 pm |
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SkyTitan
Joined: Thu Jul 22, 2010 10:12 pm
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Re: Random Damage Type Base Weaps
Antilzah wrote: Would be interesting if base with that weapon was augged for crit hit. RoF for the win.
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might be a bad idea nvm
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Mon May 21, 2012 7:43 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Random Damage Type Base Weaps
Bastamental wrote: Make some base only tweaks too! 10 PPGT's to make a super base PPGT and such Eww... I hate this idea... Tweaks are strong enough as it is on bases. Kanga
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Illegitimi Non Carborundum
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Tue May 22, 2012 2:06 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Random Damage Type Base Weaps
Tweaks are broken on bases and should not be allowed.
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Tue May 22, 2012 2:09 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Random Damage Type Base Weaps
Chaosking3 wrote: Tweaks are broken on bases and should not be allowed. Mhmm... I'm actually inclined to agree. Kanga
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Illegitimi Non Carborundum
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Tue May 22, 2012 4:06 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Random Damage Type Base Weaps
Chaosking3 wrote: Tweaks are broken on bases and should not be allowed. Nor grav blockers...
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue May 22, 2012 4:25 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Random Damage Type Base Weaps
anilv wrote: Chaosking3 wrote: Tweaks are broken on bases and should not be allowed. Nor grav blockers... Those aren't a 'tweak' though are they? Considering how stupid tractor ships are at the moment then sure keep them... It's things like adv blocker, ada shielding, last defence, PPGT, Assassinations etc... Kanga
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Illegitimi Non Carborundum
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Tue May 22, 2012 4:39 pm |
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s_m_w
Content Dev
Joined: Mon May 17, 2010 11:18 am
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Re: Random Damage Type Base Weaps
Something like this would only be possible with a super item
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Mon May 28, 2012 6:09 am |
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lordjeroen
Team:
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
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Re: Random Damage Type Base Weaps
s_m_w wrote: Something like this would only be possible with a super item s_m_w wrote: Arkainon wrote: Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is." That was me make it so its possible as weapon?
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Mon May 28, 2012 4:31 pm |
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playerboy345
Team:
Main: playerboy345
Level: 2035 Class:
Berserker
Joined: Sat Jul 04, 2009 10:25 am Location: The Netherlands
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Re: Random Damage Type Base Weaps
newman233 wrote: I love the idea.
Call it a Rainbow Cannon and have a bp for it drop from a Nyan Cat uber along with a Rainbow Engine and some other kewl shiz!
Kanga
_________________
JeffL wrote: because we can and it looks really cool
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Mon May 28, 2012 5:20 pm |
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