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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Gunner useful in oly?
New mission available at level 1000 at gunner base in Lyceum.
So the story is that the scientists at Lyceum have found weaknesses in the Olympus pretenders. They've created missile generators that create missiles loaded with nanomites specifically designed to attack each Olympus uber's weakness or debuff their strength.
There is one missile generator for each oly über. missiles only generate in Olympus due to the radiation necessary to power the devices. All missiles are neurobound and dissolve upon warping.
Each missile will be small and light with medium speed
For pretender Zeus the missiles are designed to do massive DPH but have a slow respawn. They also cut his damage greatly. Generator only generates up to 5 at a time.
For Poseidon the missiles are designed to do medium damage and act like fighters. When a missile is launched multiple missiles will come out the missiles will find targets starting with the selected target (if one exists). The missiles do not require a target to launch. The generator has about a one minute spawn time. Only 3 missiles allowed on ship at a time.
For ares the missiles will launch and attack his shield regen. They do medium damage. But cut his shield capacity and regen greatly. The nanomites only last for about 30 seconds. The missiles have a spawn time of about 1 minute. Only one allowed in ship at a time.
You get the picture. The missiles attack some annoying aspect of the Olympus über. Each missile generator can be obtained through a series of missions. Like "we need a sample of the radiation in Olympus go explore the entrance so we can collect some" then they need metals, nukes, prom, and titanium sheets to build the generators.
Expand on this. Just an idea.
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Mon Dec 19, 2011 11:52 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Gunner useful in oly?
I think the effects you suggest are too powerful, especially the Zeus one. However, it sounds like a cool idea. On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. Perhaps it would be best to improve the class for all content instead of tweaking it for Olympus only.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Mon Dec 19, 2011 11:57 am |
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SwiftDeath
Team:
Main: VIP-Shm
Level: 25 Class:
Shield Monkey
Joined: Tue May 03, 2011 11:52 am
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Re: Gunner useful in oly?
All i saw in this sudgestion was "Give gunner broken missiles in oly"
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Mon Dec 19, 2011 1:08 pm |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: Gunner useful in oly?
Its just too much fun to put into SS
_________________
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Mon Dec 19, 2011 1:25 pm |
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Olus
Team:
Main: Kilando
Level: 1292 Class:
Shield Monkey
Joined: Tue Feb 02, 2010 9:19 pm
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Re: Gunner useful in oly?
The class as a whole needs fixin', not just in oly.
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Mon Dec 19, 2011 3:48 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Gunner useful in oly?
This suggestion won't fix any of the other billion gunner problems.
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Mon Dec 19, 2011 4:20 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Gunner useful in oly?
Issue I see is that if current Gunner stats are beefed into usefulness it will be pretty broken.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Mon Dec 19, 2011 6:34 pm |
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Camsy
Team:
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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Re: Gunner useful in oly?
I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh. anilv wrote: On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely...
_________________
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Tue Dec 20, 2011 4:28 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Gunner useful in oly?
Camsy wrote: I like the idea of making gunner more oly acceptable, but the whole class needs a fix tbh. anilv wrote: On the other hand, Gunner is already viable as a secondary role in Olympus, similar to SD, Seer, and FC. FC's already have auras that make them accepted in most oly runs, and SD's are considered useful, its mainly Gunner and Seer that are oly'less. Also it would make things a lot easier if they up'd the max amount of people allowed in a squad but that's a different story completely... No, it wouldn't. That would only be the case if you were on a team-run, in which they want as many people as possible for Shard-Kills. However, since you've posted in other topics that 'Even EF struggles to get a full run together' - That you'd be going on all-chat runs.
Now, riddle me this: If you're useless on a run at the moment, why would they want to take you if they could fit more people, even though most oly runs consist for 5-6 players, sometimes lower. You're just deadweight and another person to share loot run.
Fail? You do.
Timmeh
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Tue Dec 20, 2011 4:39 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Gunner useful in oly?
Timmeh is such a charitable soul.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Dec 20, 2011 5:54 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Gunner useful in oly?
We have found good use for both Seer and Gunner on Oly runs, Camsy.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Tue Dec 20, 2011 10:52 am |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Gunner useful in oly?
anilv wrote: We have found good use for both Seer and Gunner on Oly runs, Camsy. Yes, a use. However they can easily be replaced by another class and the run go a lot smoother and quicker.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Tue Dec 20, 2011 11:22 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Gunner useful in oly?
Aye, -20% resists is cool, but another sniper would add more overall DPS and flexibility to the run.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Tue Dec 20, 2011 1:35 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Gunner useful in oly?
It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Dec 20, 2011 7:16 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Gunner useful in oly?
Cygnus wrote: It would be cool if gunners had almost as much DPS as zerkers, except with debuffs from their main weapons and missiles on top of that. Plus, y'know, the cost of missiles and all. Referring to my notes?
_________________ Axis Industries
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Tue Dec 20, 2011 7:18 pm |
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