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Post Re: Argeiphontes Hermes
lol wut

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Wed May 09, 2012 5:56 pm
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Post Re: Argeiphontes Hermes
paxiprime wrote:
lol wut


Thu May 10, 2012 2:45 am
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Post Re: Argeiphontes Hermes
The ship was made around stats that I had picked up from various T21 ship suggestions from Seers (FFs V, in particular).

The Adrenaline Syringe stays, although it could probably use some tweaking.

The drone, I'm not sure on the range of it, but I understand it's purpose 'well'-ish (and I didn't even make it).

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Thu May 10, 2012 11:16 am
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Post Re: Argeiphontes Hermes
Sorry for getting off topic but will u or any other dev will pls like to share thoughts on this topic?
www.starsonata.com/forum/viewtopic.php?f=3&t=48032
and pls do discuss it with AEM, that how she was thinking to tweak it


Thu May 10, 2012 11:32 am
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Post Re: Argeiphontes Hermes
Blue Dwarf wrote:
The ship was made around stats that I had picked up from various T21 ship suggestions from Seers (FFs V, in particular).

The Adrenaline Syringe stays, although it could probably use some tweaking.

The drone, I'm not sure on the range of it, but I understand it's purpose 'well'-ish (and I didn't even make it).


The syringe is a wasted wep slot, it also encourages a support aspect, which I don't like. If I go on runs with it, I will most likely be forced to use the syringe instead of spawn control, ect.

The drone has 35 range, non mobile, about 10k shields and tiny.

I would make it more like a bubble, a bit bigger than the actual hermes ship, and making it tankier.

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Thu May 10, 2012 12:02 pm
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Post Re: Argeiphontes Hermes
Bastamental wrote:
The syringe is a wasted wep slot, it also encourages a support aspect, which I don't like. If I go on runs with it, I will most likely be forced to use the syringe instead of spawn control, ect.

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Thu May 10, 2012 12:10 pm
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Post Re: Argeiphontes Hermes
Does Traders have 2 AgH's, or is Basta just making a claim about Kane's AgH without actually having one?


Thu May 10, 2012 12:32 pm
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Post Re: Argeiphontes Hermes
1 ship, 2 bps, my build will start in a day or 2.


Problem?

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Thu May 10, 2012 3:21 pm
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Post Re: Argeiphontes Hermes
In 9 days we'll have 3 Churchill.

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Thu May 10, 2012 4:37 pm
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Post Re: Argeiphontes Hermes
Blue Dwarf wrote:
The ship was made around stats that I had picked up from various T21 ship suggestions from Seers (FFs V, in particular).

The Adrenaline Syringe stays, although it could probably use some tweaking.

The drone, I'm not sure on the range of it, but I understand it's purpose 'well'-ish (and I didn't even make it).


FFs V was high.

How about a devastating pvp nanite? Instead of a support nanite. THEN it would be used and favored by seers.

Suggestions:

Grem nanite: Ticks every 5 seconds for 2 seconds, lasts 15 seconds.

Constrictor: -95% turning and ticks every 10 seconds, for 2 seconds, lasts 20 seconds.

Thrashing nanite: -95% weight, +1000% turning, +1 force turn left, +1 force thrust every 15 seconds, lasts 30 seconds.

Aiming Bug: -75% tracking

Most are OP, but you get the idea. PvP nanites.


For the drone. I have a few ideas.

1: Make it like a mini bubble drone, that is a tad bigger than the hermes ship, to tank a couple hard hitting bullets. The range of the aura is the size of the drone.

or

2. Make it just like the Ares drone, but have it spam smoke screens.

or

Make it a "seeing eye drone" that adds 100%-200% radar when in the very short range aura.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Thu May 10, 2012 4:43 pm
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Post Re: Argeiphontes Hermes
Bastamental wrote:
Blue Dwarf wrote:
The ship was made around stats that I had picked up from various T21 ship suggestions from Seers (FFs V, in particular).

The Adrenaline Syringe stays, although it could probably use some tweaking.

The drone, I'm not sure on the range of it, but I understand it's purpose 'well'-ish (and I didn't even make it).


FFs V was high.

How about a devastating pvp nanite? Instead of a support nanite. THEN it would be used and favored by seers.

Suggestions:

Grem nanite: Ticks every 5 seconds for 2 seconds, lasts 15 seconds.

Constrictor: -95% turning and ticks every 10 seconds, for 2 seconds, lasts 20 seconds.

Thrashing nanite: -95% weight, +1000% turning, +1 force turn left, +1 force thrust every 15 seconds, lasts 30 seconds.

Aiming Bug: -75% tracking

Most are OP, but you get the idea. PvP nanites.


For the drone. I have a few ideas.

1: Make it like a mini bubble drone, that is a tad bigger than the hermes ship, to tank a couple hard hitting bullets. The range of the aura is the size of the drone.

or

2. Make it just like the Ares drone, but have it spam smoke screens.

or

Make it a "seeing eye drone" that adds 100%-200% radar when in the very short range aura.


Admins, i have only 2 wishes.
One: for the love of God, dont listen to him.
Two: Make the drone stealthy(er?).

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Thu May 10, 2012 4:47 pm
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Post Re: Argeiphontes Hermes
You dont even know the stats of anything were talking about. Gtfo.

The drone is 0.00 vis.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Thu May 10, 2012 4:51 pm
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Post Re: Argeiphontes Hermes
Bastamental wrote:
You dont even know the stats of anything were talking about. Gtfo.

The drone is 0.00 vis.


Then how come i saw it on my level 400 alt in sol? HMMM? HMM???????

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Thu May 10, 2012 5:02 pm
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Post Re: Argeiphontes Hermes
Squad? or the damn reflectivity issue I kept trying to get the devs to fix.

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Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Thu May 10, 2012 5:04 pm
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Post Re: Argeiphontes Hermes
i dont see why ur complaining about the weight. i thought the whole point was ur supposed to not be seen rather then running away

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Thu May 10, 2012 5:11 pm
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