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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
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Joined: Wed May 19, 2010 4:41 pm
Post *accurate/lethal
im not sure if this has been suggested before and i haven't decided on calling it accurate or lethal but i was think of a mod that could go on weps that increases critical hit chance. this isnt targetted towards seers but rather other classes who rarely see crit hits

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Mon Jun 04, 2012 4:12 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
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Joined: Mon Jan 24, 2011 9:14 pm
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Post Re: *accurate/lethal
:shock:

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Mon Jun 04, 2012 4:13 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
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Post Re: *accurate/lethal
Bastamental wrote:
:shock:


i cant tell if thats a good :shock: or a bad :shock:

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Mon Jun 04, 2012 4:14 pm
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Team: Evo
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Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: *accurate/lethal
I like it :]

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Mon Jun 04, 2012 4:19 pm
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Team: Dark Traders
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Joined: Wed Aug 01, 2007 12:28 pm
Post Re: *accurate/lethal
viewtopic.php?f=3&t=52387

+1% crit chance would be great as one of the little mods I suggested. I don't think I would be in favor of adding more random mods to the drop tables though.

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Mon Jun 04, 2012 4:21 pm
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