I've been wanting to do this for awhile and have been doing these values on a calculator on the spot to compare a few ships in the past, but here's my official post.
Basically, these spreadsheets compare values in units of (items carried*distance/sec) (multiplied and divided by several constants and then scaled down to comparable values) of many different ships, taking into account hull, speed, slave slots taken, aug slots, and more.
In Order:
Battle Thatch (by almost 5x)
Santa's Special Sleigh
Leviathan+
Leviathan
Massif+
Massif II+
EFF (with slave travel aura)
Vazaha Prototype (EDIT: Now Awesome)
NCC-Special
NCC-BULK
OS Tortoise
Massif II
Massif
Pax Selen
Warden
Scrupling
Sergeant's Enforcer
Bulk Trader+
Bulk Trader II+
Shrimp+
OS Rosfire
Pax Xmas (LOL at those who thought it was good)
Big Roswell+
Bulk Trader
Enforcer
Paxian Prismatica
Bulk Trader II
Shrimp
Orca
Bule Stealth Traer
Porpoise+
Pax Celestica (LOL to me who thought it was good
)
Hotrod mega
Didus Ineptus
OS Rosburst
EFF (No Aura)
Helga+
Serenity
Big Roswell
Mini Mad Scientist
Hotrod+
Inferno
Turtle
Asteroid Freighter
Goldenboy Coin
Paximinus
Faranji Wingship
Hotrod
Goldenboy Bar
Wingship IV+
Wingship II+
Unforge
Zebucart
General Slave Tips:
Trade Slaves need Trade Controlbots, there are also several DG Drop controlbots such as Ultimate Trader Controlbot that increase useful stats but are rather rare.
For trade slaves in your own galaxy, maximizing interior space is key, so use items that have small space but are still efficient. Low bank shields are usually small in size, but leave them open for sabotage.
The Programming skill (available up to level 30 in Iq' Bana) gives you 2 more slave orders per level, useful for galaxies with many bases or long distance trading.
------------------------Trade Value...? What?-------------------------
1) What IS the trade value and where did you get it?I multiplied the speed*hull, and divided by # of slave slots taken.
Speed is the speed of the ship (duh). For some ships tech 13+, the 3rd or 4th Aug in a setup should be speed because capacity augs' effect weaken as you stack them, like all augs.
Hull is the maximum possible hull with the augmenters for that level and the skills available. Usually this means capacity augs, but if you have Slave Tweaking, Hephaestus Augs are actually the best way to go and I included this in my calculation for Pax Selen, etc.
2) Okay so I have a few slaves in mind... Which to choose?Trade value is divided by the number of slave slots already that the ship takes up. So if you filled slave slots to the max with two slaves of different techs that had the SAME trade value, there'd be no difference.
For instance a bulk trader+ has the same efficiency as a Bulk II+, so you'd need 2 bulk+'s for every bulk II+ but they would fill the same slots and move the same goods just as fast. At 8 bulk+'s= 4 bulk II+'s.
Sometimes there's a dilemma with the number of slots, such as you'll have slots left over but not enough for the ship you'd like, making lower tech ships more versatile. Also you can more more TYPES of goods with lower tech ships because currently you can't move 2 goods effectively with 1 ship.
Also higher tech ships are usually more expensive and so are their augmenters.
------------------------------Gear---------------------------------
Shield- Use a Paxian speed shield (Paxian Sovereign Explorer) or Stream Shield (Slipstream, Spiritstream, Phantomstream) to drastically increase slave efficiency.
Energy: Micro hotfusion is 1 space, just something that can power your shield, radar and travel field if one is equipped.
Radar: Not a priority space-wise, unless it's a mining slave in which case it needs a stronger radar to see some asteroids.
Engine: Engines with low size and high power such as
Grape Influence, Cute Drive, Lion Thruster
Travel Fields: Capital Ship Slave Travel Field for Earthforce Frigates, adds a significant boost and is a must. Apparently Beserker Travel Fields also work on slaves and so should be used accordingly.
Augmenters: Almost always capacity, in the case of good and exc, 1 aug past 3 should be speed. E.g., on Paxian Selenologica you would want 3 exc. cap and 1 exc. speed without Slave Tweaking.
--------------------------------Skills-----------------------------------
Slave Tweaking:
Trainable in Liberty up to level 15 with commodities from Liberty DG, it is a must for combat and trade slaves alike. Use slaves to kill the ai because all other forms of attack have a huge disadvantage in Liberty.
To level 30, use the commodities in the second DG of Liberty, and train in Copper.
Merchant Fleet Master:
Making even a zebucart+ better than any other slave that doesn't have the skill, Merchant Fleet Master gives a HUGE bonus to trade slaves at 10% capacity per level, and 2% of other stats per level.
Notes:
Notice how bad light fighters really are at trading. However an important thing to note is if you will be trading in dangerous areas, slower ships will not survive ai attacks and therefore you may need a faster ship.
Also useful for decayable commodities like Promethium.
Spreadsheets:
http://db.tt/asBaPEng PDF
Speed Table BY POPULAR REQUEST
http://db.tt/CzG92fkM Excel
Normal Tableshttp://db.tt/cAMwJsro PDF
http://db.tt/YbgtdYdI Excel
http://db.tt/4nYbaCmU Excel sorted by tech
http://db.tt/V6ppCmQA PDF Comparison ST to non-ST
http://db.tt/rfO9cUMl Excel
http://db.tt/IrPq9Ydl Comparison ST MFM to non (ridiculous)
http://db.tt/7YSIy164 Excel