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Team: Hands of Blue
Main: Klestiko
Level: 1590
Class: Seer

Joined: Mon May 22, 2006 12:21 am
Location: B.C. -Canada
Post Re: Class Guide
brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

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Sat Jul 04, 2009 12:47 am
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Team: pantalones
Main: brindlebull
Level: 2570
Class: Shield Monkey

Joined: Wed Mar 29, 2006 4:58 pm
Location: Arizona
Post Re: Class Guide
crackaman wrote:
brindlebull wrote:
PaperTiger wrote:
A lot of misinformation here.

I suggest you to ask Xenoker for advice on fixing this. :P

he said its too much work =P, Its okay for a rough estimate of stats


Xen is right..

I know kles, and i allready said i asked him and he siad it is too much work. and i told you allready it is just a rough estimate of stats.

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Sat Jul 04, 2009 10:19 pm
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Joined: Tue Jun 30, 2009 9:57 am
Location: Purdue University
Post Re: Class Guide
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


Sat Aug 01, 2009 10:15 am
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Team: Soviet Pancakes
Main: VooDoo Pumpkin
Level: 502
Class: None

Joined: Wed Feb 11, 2009 6:13 pm
Post Re: Class Guide
Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


The forcefeilds you get at the FC base , the Aura's are 80% better when you have maxed out FC


Sat Aug 01, 2009 10:40 am
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Joined: Tue Jun 30, 2009 9:57 am
Location: Purdue University
Post Re: Class Guide
That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.


Sat Aug 01, 2009 12:05 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: Class Guide
Gier wrote:
That is what I though... but I still feel that it is a useless stat. Why make FC only auras 80% better? Why not just make the Generator 80% better and give FC some other stat. It seems backwards to give a class a buff on an item that only that class can use.


The auras at the FC base aren't the only auras that FC can use, and not all auras are class-specific.

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Sat Aug 01, 2009 12:07 pm
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Joined: Tue Jun 30, 2009 9:57 am
Location: Purdue University
Post Re: Class Guide
But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.


Sat Aug 01, 2009 12:41 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Class Guide
Gier wrote:
But my point is that the FC class is suppose to use auras. Implying that their class specific auras would be the best in game. And I would assume, and hope that there are better auras out there then base bought ones.


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Sat Aug 01, 2009 12:57 pm
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Joined: Tue Jun 30, 2009 9:57 am
Location: Purdue University
Post Re: Class Guide
Ok, but that only proves my point that you have to be FC in order to use it.


Sat Aug 01, 2009 12:58 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Class Guide
Gier wrote:
Ok, but that only proves my point that you have to be FC in order to use it.


Faranji Executive Energizer. Needs Engineer 10 to use.

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Sat Aug 01, 2009 1:12 pm
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Class Guide
Gier wrote:
What does 80% to Field Generator Power for FC mean? It has confused me and seems to be a useless stat.


If a Gunner and an FC both use the exact same setup, including a Cap Travel Field V on a Masiff 3, the FC will go faster because of the bonus on the travel field. That's just one example that comes to mind, but there are others.

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Fri Aug 07, 2009 12:41 am
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Team: None
Main: Jackson
Level: 20
Class: None

Joined: Fri Jun 13, 2008 5:06 am
Location: The Universe
Post Re: Class Guide
Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?

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Tue Nov 03, 2009 4:16 am
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Class Guide
Unforges have no weapon: thus, no damage at all via healing :P

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Tue Nov 03, 2009 12:55 pm
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Team: Kami
Main: Paladinofdoom
Level: 1993
Class: Engineer

Joined: Wed Jun 22, 2005 2:35 pm
Post Re: Class Guide
Greo0 wrote:
Am I correct to assume that a maxed ShMonk in a UnForge can't take damage when healing then?


And they have 0% trans resists. So... where did you get 'they get 100% resistance' from? The obvious problem was addressed and answered correctly earlier in this post.

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Tue Nov 03, 2009 5:00 pm
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Team: None
Main: Jackson
Level: 20
Class: None

Joined: Fri Jun 13, 2008 5:06 am
Location: The Universe
Post Re: Class Guide
Demiser of D wrote:
Unforges have no weapon: thus, no damage at all via healing :P


I just noticed that the don't have any starting resists either :D

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Tue Nov 03, 2009 6:54 pm
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