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Team: Eminence Front
Main: Shavarath
Level: 2007
Class: Berserker

Joined: Fri Dec 30, 2011 8:26 am
Location: The Netherlands
Post Re: Increase drop rate of RP bps
/signed


Thu Mar 08, 2012 3:44 pm
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Team: Strawberry Pancakes
Main: Skyfyre
Level: 2483
Class: Speed Demon

Joined: Mon Aug 14, 2006 6:22 pm
Post Re: Increase drop rate of RP bps
7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes.


Thu Mar 08, 2012 3:48 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Increase drop rate of RP bps
skyfyre wrote:
7 day lockout is incredibly long. They need to do something to make this stuff more accessible for the fleet focus classes.

Like make RP use Radiation instead of Mining.

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Thu Mar 08, 2012 5:41 pm
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Increase drop rate of RP bps
Except RP is primarily gunner focused...

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Thu Mar 08, 2012 5:50 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Increase drop rate of RP bps
Make AI/roids drop diffusers which are Capship locked? Meh.

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Thu Mar 08, 2012 5:54 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Increase drop rate of RP bps
RP is Capship based. Not Gunner, not FC, not Shm, and not Engineer. Capital Ship.

The "Bases" heal(shm), the NCC-Bulks deploy St Bernard(Radiation) Fighters, the Warship launches missiles and idk where the engineer fits in.

There are locked gear for 3 classes other than gunner to obtain. These piece outnumber the gunner oriented/locked pieces.

So it is capship based. More gunner and capship class(one of the four) would be nice, but it's a bit far to tell everyone that it's Gunner Content.


Thu Mar 08, 2012 5:59 pm
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Team: Eminence Front
Main: Eurus
Level: 2330
Class: Shield Monkey

Joined: Fri Aug 14, 2009 5:27 pm
Post Re: Increase drop rate of RP bps
Griffin wrote:
Make AI/roids drop diffusers which are Capship locked? Meh.


Tbh diffusers should be BP built. If you consider how much a capship will get shot up and the 7 day lockout nobody will really bother with drops.

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Thu Mar 08, 2012 6:32 pm
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Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: Increase drop rate of RP bps
Griffin wrote:
Make AI/roids drop diffusers which are Capship locked? Meh.

I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea.

Things I'll do for next uni:
- Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days)
- Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon



I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it".

Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops.
Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill?

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Thu Mar 08, 2012 9:05 pm
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Team: Eminence Front
Main: Xenodread
Level: 1289
Class: Gunner

Joined: Mon Sep 29, 2008 2:43 pm
Location: In a van, down by the river.
Post Re: Increase drop rate of RP bps
How about a cap ship only aura gen that only works in RP. It bypasses all class skills, and is handed out in a mission leading to the unfinished Bp mission.

"Bring us 100 metals and 10 prom and we'll build you a special device to protect you on your mission."

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Thu Mar 08, 2012 9:09 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Increase drop rate of RP bps
Would be nice to add a lobby between the turret and the boss level, then put in a boss for each type of ship. The diffusers could possibly even be mined in the lobby, although you'd want them to stick around until you left the instance, which I'm assuming would take some trickery. I'd definitely be interested if the zone had more specialized boss fights with a better chance of getting class-specific loot from each of the bosses.

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Thu Mar 08, 2012 9:13 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Increase drop rate of RP bps
s_m_w wrote:
Griffin wrote:
Make AI/roids drop diffusers which are Capship locked? Meh.

I didn't actually think about Capships being weak to mining when I made RP, it's kind of bad that Capships are actually the worst thing to bring into RP. A decay-on-jump, capship-locked mining diffuser that drops from the asteroids is a great idea.

Things I'll do for next uni:
- Increase droprate on the unfinished blueprint (10%->15%), decrease lockout (7 days -> 4 days)
- Add a decay-on-jump, capship-locked mining diffuser that drops from the asteroids. Still need to figure out a way to have that make sense in the mini-story that RP is based upon



I would really like to expand RP in the future. I feel like a group of evil scientists that secretly develops doomsday devices is a fun contrast to SS' usual story of "It's an EVIL thing, kill it".

Now that I think about it, expanding and intertwining the RP story with a certain new project of mine could turn out pretty cool, but it would be quite a bit more work than just making a new uber with cool drops.
Is there even interest in a proper story, compared to the interest of having more stuff to shoot and kill?


Looks very good. Now please make the Unfinished Blueprint mission repeatable, because I am starting to run out of them in 1-2 more blueprint drops :lol:


Fri Mar 09, 2012 2:08 am
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Increase drop rate of RP bps
Enigmatic Sector is so darn fun mainly due to the story line. Having some background info on stuff and a submersive mission chain is pretty cool.

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Fri Mar 09, 2012 3:27 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Increase drop rate of RP bps
I agree with Spatzz

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because we can and it looks really cool

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Fri Mar 09, 2012 3:28 am
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Increase drop rate of RP bps
i agree with PB.


TROLOLOL:)

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Fri Mar 09, 2012 3:29 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Increase drop rate of RP bps
I disagree with Paxx.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
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Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Fri Mar 09, 2012 3:30 am
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