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Post [Done]Infernal Darkness Suggestions
So Infernal Darkness was added, and then removed due to various issues. Those issues have been addressed and fixed but we (the dev team), feel that Infernal Darkness needs a bit of a beef and some scripting on the bosses.

That's where I think I am coming in. Although I lack a base idea of what to make the bosses like. That's where you guys come in.

Ideas please.


I have ideas for Kobaldstein and Scorch. I like the warping idea, and the Corrupted Guardian UZ level idea, but unsure where they would go best at the moment.

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Last edited by Blue Dwarf on Sun Sep 04, 2011 7:14 am, edited 1 time in total.

Sat Sep 03, 2011 11:04 am
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Post Re: Infernal Darkness Suggestions
More severe shield bank debuffs, and add in some -resist auras. Basically, make it more of a challenge to tank the damage in there.

Two of the four bosses could be done by a squad of speed demons; perhaps all could be done by a squad of seers. I appreciated the elements that made Recon squads possible in there but felt that it was still a little too easy to ignore them and tank-and-spank.

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Last edited by anilv on Sat Sep 03, 2011 11:33 am, edited 1 time in total.

Sat Sep 03, 2011 11:25 am
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Post Re: Infernal Darkness Suggestions
Grem, tractors, worse auras, more spawn, annoying loads of roids to prevent people from using MTs/3shots, longer range, extreme engines so they cant be towed, dropping some sort of drones that gives a debuff or something so you have to kill those.

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Sat Sep 03, 2011 11:27 am
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Post Re: Infernal Darkness Suggestions
I'd rather not use aura drones, as I used drones a lot in Hermes...

But grems and shield debuffs could be good.

Remember there are four separate bosses to do though, so plenty of room.

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Sat Sep 03, 2011 11:31 am
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Post Re: Infernal Darkness Suggestions
How about a level with things like Clops from Corrupted Guardian level, except using PFangs instead of Jijis? Make it more of a challenge for slow, visible targets.

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Sat Sep 03, 2011 11:42 am
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Post Re: Infernal Darkness Suggestions
Could also give some bosses a warping device to mess with people trying to hold them in one place.

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Sat Sep 03, 2011 1:22 pm
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Post Re: Infernal Darkness Suggestions
Sort out the dark inferno's turning (as it is like fighting mini alby's)

What about a massive space monster like the kraken but larger, darker and slower in terms of speed, does higher damage the further away you are from it & When its about to die, it could spawn a swarm of Dark Goblins & Dark Infernos like the roaming uber Lonliness does.

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Sun Sep 04, 2011 6:21 am
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Post Re: Infernal Darkness Suggestions
Tomzta09 wrote:
Sort out the dark inferno's turning (as it is like fighting mini alby's)

I was intending to do that, they have loads and loads of heavy gear at the moment, like base gear heavy.

Tomzta09 wrote:
What about a massive space monster like the kraken but larger, darker and slower in terms of speed, does higher damage the further away you are from it & When its about to die, it could spawn a swarm of Dark Goblins & Dark Infernos like the roaming uber Lonliness does.

I'm not making new ubers, just revamping the current ones, but I like the idea of damage scaled to range.

In other good news, in combination of Combustion's idea of the Kraken like thing, and damage scale to range. I now have an idea of how Scorch will behave, and leading from that Dr. Kobaldstein, two to go!

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Sun Sep 04, 2011 7:05 am
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Post Re: Infernal Darkness Suggestions
I wouldn't go too crazy with those ideas. One of the things I liked about the zone was that the bosses were cumbersome enough that a Speed Demon could stay behind them. Coupled with their lack of full-tracking weapons, this actually made it possible for SD to play the DPS role.

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Sun Sep 04, 2011 11:30 am
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Post Re: Infernal Darkness Suggestions
anilv wrote:
I wouldn't go too crazy with those ideas. One of the things I liked about the zone was that the bosses were cumbersome enough that a Speed Demon could stay behind them. Coupled with their lack of full-tracking weapons, this actually made it possible for SD to play the DPS role.


That is fine but the SD should never be completely safe which means that if the boss himself cant hit the SD we have to make sure that the spawn can.

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Sun Sep 04, 2011 11:40 am
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Post Re: Infernal Darkness Suggestions
I agree, Voom. I'm not suggesting that these bosses should be soloable by SD (some of them were before the zone was locked). However, improving the turning on the ones with weapons other than lincin-type would completely cancel out the lack of full-tracking weapons.

If Speed Demons are meant to take some hits (from spawn if not from bosses), could you make it so some of the negative shield/resist auras given by bosses are only activated when they hit you (like an uber version of Gunner skill)? That way, it will still be feasible for a Seer or Speed Demon to play a DPS role as long as they don't get hit by the boss.

Also, I don't know if it was intentional but having the bosses start off non-aggro was actually very sensible as it allowed Recon players to get in position before commencing the attack. Otherwise, bosses like Dark Diablo would have annihilated them immediately upon entry. So don't change that, please.

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Sun Sep 04, 2011 11:44 am
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Post Re: Infernal Darkness Suggestions
You make some good points there, and I like the Gunner idea (which can just be done by giving them Gunner Class levels), or giving the weapons side effects.

My ideas for Dr. Kobaldstein would result in SD being able to be main DPS, but it would require some nice support.

My ideas for Scorch would mean you'd need a nice squad.

Diablo and Maelstrom I still need ideas for, but typing this I got basic ideas for Maelstrom based off the name.

Now that I think about it, Dark Diablo should be like a black devil.

Now just to apply ideas to characters in a way which makes sense. ^_^

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Sun Sep 04, 2011 11:54 am
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Post Re: Infernal Darkness Suggestions
Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds.

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Mon Sep 05, 2011 4:07 am
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Post Re: Infernal Darkness Suggestions
assasinat3r wrote:
Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds.


I've always thought there weren't enough concussions in this game. They are one of the most effective ways to catch someone off guard.

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Mon Sep 05, 2011 5:26 am
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Post Re: Infernal Darkness Suggestions
assasinat3r wrote:
Lots of dark suns moving around in random orbits with interference and a random sun pops off a concussive blast every couple of seconds.

I don't want to use load and loads of concussions, Hermes uses them quite a bit, and repeating myself would get boring.

I do have some other nice ideas though... Dark suns can be easily worked in.

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Mon Sep 05, 2011 12:05 pm
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