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Team: Dark Traders
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Post Re: Bana & Lincins
lordjeroen wrote:
newman233 wrote:
Just use 3shots...

Kanga



i done it on my sniper + monk with 3 shots took 30-50 mins because of this bug so shooting 3-shots dont make it better, even on top of it it still missed wtf??


You should work on your sniper, then. I do bana with SD + monk with a 3-shot in 8-10 minutes.

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Mon Jun 20, 2011 9:50 am
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Post Re: Bana & Lincins
lordjeroen wrote:
newman233 wrote:
Just use 3shots...

Kanga



i done it on my sniper + monk with 3 shots took 30-50 mins because of this bug so shooting 3-shots dont make it better, even on top of it it still missed wtf??


I have done it like 5-6times with a sniper + shm lately and it takes between 5 and 10 mins.

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I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

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Mon Jun 20, 2011 10:07 am
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Team: Dark Traders
Main: Threaten
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Post Re: Bana & Lincins
Precursor wrote:
If you're not able to hit due to the - range from the Lion Maul then perhaps you shouldn't be using the tweak? Or sit directly on top of the AI. Otherwise use a different weapon which has a farther reach.

In any case, if it's from the range loss it's certainly not a bug.

I'm using a wattage on my zerker, no lion mauls here.

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Wed Jun 22, 2011 5:28 pm
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Post Re: Bana & Lincins
I don't have any range boosting/nerfing items on my zerk. Why is it that I have no problem in bana?

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Wed Jun 22, 2011 5:30 pm
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Team: Strawberry Pancakes
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Post Re: Bana & Lincins
Might be planets/moons desync? I have had that problem in undead helro

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Fri Jun 24, 2011 1:05 pm
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Team: Heaven
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Post Re: Bana & Lincins
use Afernos as DM, not affected by the aura lol

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Fri Jun 24, 2011 4:11 pm
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Post Re: Bana & Lincins
anilv wrote:
lordjeroen wrote:
newman233 wrote:
Just use 3shots...

Kanga



i done it on my sniper + monk with 3 shots took 30-50 mins because of this bug so shooting 3-shots dont make it better, even on top of it it still missed wtf??


You should work on your sniper, then. I do bana with SD + monk with a 3-shot in 8-10 minutes.



i normaly can do it in a few mins but i was missing lots of times so it took longer

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well, up for a reasonable amount of time then !
It should last till next crash!
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Mon Jul 04, 2011 10:05 pm
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Post Re: Bana & Lincins
reyjalrmm wrote:
Might be planets/moons desync? I have had that problem in undead helro


Doubtful.

Aura can be both solid numbers[EG: +20 speed(Super Phunka) or percents)+20% Damage(FC aura).

This is probably an accidental bug. It should be like -95% range...but with the absolutely terrible range Immo's get in the first place, 25 range minus 95 is a negative number.

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Tue Jul 05, 2011 12:23 am
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Post Re: Bana & Lincins
Can't be, I can use a PPFang during range tweak.

Maybe if its 40 -95% lets say you get 1 range you should try sitting 0 away? Or get your guns to be exactly 0 to where they hit?

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Tue Jul 05, 2011 8:24 am
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Post Re: Bana & Lincins
I just don't get whats the big fuss about this bug. Its not like taking 1 or 2 more minutes to kill bana with a MF/SN plus ShM is going to actually affect the loot.

Lincins can't hit enemy even if you're on because of aura? Stop firing until aura goes away?

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Tue Jul 05, 2011 8:42 am
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Team: pantalones
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Post Re: Bana & Lincins
Battlecruiser23 wrote:
I just don't get whats the big fuss about this bug. Its not like taking 1 or 2 more minutes to kill bana with a MF/SN plus ShM is going to actually affect the loot.

Lincins can't hit enemy even if you're on because of aura? Stop firing until aura goes away?

Zerks do that right now, we just find it annoying that a bug makes our weapons have negative range and are unable to hit.

But hey, since we can get around it, let's just leave it in, right?

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Tue Jul 05, 2011 9:39 am
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Post Re: Bana & Lincins
25 range minus 95% of 25, however, is NOT a negative number.

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newman233 wrote:
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Bad kanga. You need a spanking.
Kinky? Lets not go there...

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Sat Jul 09, 2011 10:18 pm
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Post Re: Bana & Lincins
Maybe it gives a flat amount and a % amount of negative range then nuubbeh

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Sun Jul 10, 2011 2:56 am
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Post Re: Bana & Lincins
Still, does it hurt to stop firing?

Like if that SD puts a planet between your RoP set and itself...are you going to waste all your elect on your zerk intending to burn the planet, or PWI to the SD and wail on it with KMW's?

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Sun Jul 10, 2011 3:14 am
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Post Re: Bana & Lincins
Battlecruiser23 wrote:
Still, does it hurt to stop firing?

Like if that SD puts a planet between your RoP set and itself...are you going to waste all your elect on your zerk intending to burn the planet, or PWI to the SD and wail on it with KMW's?


That is not the same situation

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Tue Jul 12, 2011 3:48 pm
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