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Team: Resident Evil
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Post AI in R3
They keep drifting out going really really far out right after they spawn its very annoying please fix it.

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Wed May 18, 2011 1:10 pm
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Post Re: AI in R3
Anything gonna happen about this?

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Sun May 22, 2011 9:05 am
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Team: Psionic Corps
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Post Re: AI in R3
this same thing happens in mumble

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3x Arsonist so he burns your house down and kills you and your family.

did I go too far?


Tue May 24, 2011 4:37 pm
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Post Re: AI in R3
The AI's in both have coding to "Run Away"
The AI's in RM have coding to "Group Together Before Attacking"
The AI's in RM have coding to follow The Arsonist around.

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Tue May 24, 2011 10:28 pm
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Post Re: AI in R3
Battlecruiser23 wrote:
The AI's in both have coding to "Run Away"
The AI's in RM have coding to "Group Together Before Attacking"
The AI's in RM have coding to follow The Arsonist around.

No, they don't

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Wed May 25, 2011 12:02 pm
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Post Re: AI in R3
s_m_w wrote:
Battlecruiser23 wrote:
The AI's in both have coding to "Run Away"
The AI's in RM have coding to "Group Together Before Attacking"
The AI's in RM have coding to follow The Arsonist around.

No, they don't


/owned

made my day smw ;D

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Wed May 25, 2011 12:15 pm
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Post Re: AI in R3
A. Every time I went there(R3/RM), some of the AI's do in fact run away from my FC, Zerk, or Sniper.
B. They don't come back until theres 4 or more of them.
C. In RM, if TA gets low on shields(and stays alive long enough) for me, he runs out 250k and half the spawn follows him. New spawn goes out there too until there is none left. Then, they all come back. Guess what I did to a small group of lower level players.
D. They all had to get a tow.

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Wed May 25, 2011 5:18 pm
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Post Re: AI in R3
s_m_w wrote:
No, they don't

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Thu May 26, 2011 2:36 am
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Post Re: AI in R3
Blue Dwarf wrote:
s_m_w wrote:
No, they don't


Then it's a bug that they do it? Not like Rick, myself, and a few members from Zephyr were seeing things...

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Thu May 26, 2011 3:35 am
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Post Re: AI in R3
Churchill, your argument is invalid for the explicit fact that they're devs, and actually know the coding.

However, this odd behavior may merit a second look at said coding.

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Thu May 26, 2011 8:34 pm
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