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over 9000!
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Fighters.
Slaves are not waiting the full time to pickup their fighters because I had to warp out. While my dachshunds on my alt are cheap, I have T2/T3 fighters and they get expensive fast when 75% of the fighters go bye bye.

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Axis Industries


Thu Feb 24, 2011 10:27 am
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Fighters.
/signed.

Not sure if this is actually a bug or by design, but I really think it needs to be fixed. This is the main reason I haven't bought any pax negotiators for my EFBC and EFC slaves.. That's a lot of money to spend on fighters that could just vanish. Dying is one thing, but... At least have the slaves wait for them to return. In my opinion, though, there's no real point for them not to have like a warp-wake docking.


Tue Mar 01, 2011 9:21 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Fighters.
Yeah, giving fighters a warp-wake would be really cool.

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Tue Mar 01, 2011 11:42 pm
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Fighters.
I didnt mean warp-wake exactly; I meant that if the combat slave warps, the fighters warp to the "docking bay" or w/e. They just essentially warp back into the ship to be redeployed on the other side.


Tue Mar 01, 2011 11:44 pm
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