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Main: Quetzalcoatl
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Post FAL Mod 0
http://dl.dropbox.com/u/4966230/FAL_005.jpg

Current state of the mod. As you can see there are quite a few bugs that need working out. The main target and secondary targets don't render right. For some odd reason the hotkeys change size at times. The galaxy button and chat have hard coded appearances. There are numerous cases wear tinting cannot be edited. It is 'playable' as is but allot of work left in it.

Will hopefully be available within a month or so.

The concept, hopefully wear I can take this.
http://dl.dropbox.com/u/4966230/FAL_Mod_0_1.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_2.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_4.png
http://dl.dropbox.com/u/4966230/FAL_Mod_0_7.png

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Last edited by Feathers on Thu May 10, 2012 10:37 pm, edited 1 time in total.

Thu May 10, 2012 10:13 pm
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: FAL Mod 0
It looks good, I especially like the circular radar, is it possible just to use the modded radar on the curent client?

_________________
Jeff_L wrote:
Julian came in drunk and shot the server hamster. We need to get a new one so expect a 1-2 week wait.

The Voomy One wrote:
Quote:
the players are not just bitching about nothing

yes they are.


Thu May 10, 2012 10:21 pm
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Team: Strawberry Pancakes
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Level: 3112
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Joined: Sat Sep 08, 2007 2:32 pm
Post Re: FAL Mod 0
That is part of JeffML currently


Thu May 10, 2012 10:30 pm
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Post Re: FAL Mod 0
http://dl.dropbox.com/u/4966230/FAL_006.jpg
http://dl.dropbox.com/u/4966230/FAL_007.jpg
http://dl.dropbox.com/u/4966230/FAL_008.jpg
http://dl.dropbox.com/u/4966230/FAL_012.jpg

Got all the station dialogues finished, above are some examples. Last one shows the inventory and gal map. Ignore tinting issues, gal map still has allot of hard coded appearance.

Got rid of the ship dialog, going to shove most of that in the avatar tab of the character dialog. Will probably reorder that one to have the missions tab show up first.

Item tool tips are hard coded or else I would have something nice and new for them.

Got allot of little dialogues still to go. Mod is progressing well though.

If you got questions about certain changes ask, and please give feedback on what you want from a UI. Remember I am building this with 1680x1050+ (probably still ok on 1440x900 anything lower would be hard, 720p looks cramped) resolutions and players familiar with SS in mind.

_________________
"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."


Sun May 13, 2012 3:33 pm
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Main: Utumno
Level: 20
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Joined: Thu Nov 29, 2007 9:53 pm
Location: South-Western Germany
Post Re: FAL Mod 0
I'm looking forward to use or test this GUI skin.

I don't like the color of the windows (station background, inventory) much.
In general this GUI mod looks like a very promising approach to a GUI with a much higher usability.

I hope you keep the work up and finisht the mod.


Sun May 20, 2012 4:55 pm
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