Server & Client Patch July 19
Gameplay fixes/changes:* Fixed the range-dependent critical hit bug
* Fixed the bug where quickly injecting parasites could pause shield regen
* Fixed the bug where multi-firing lasers could chain critical hit damage multipliers
* Added /autotractor toggle
* Fixed a bug with chain lasers
* Made it so that people who have the wrong number of SP for whatever reason will gain either 4 or 6 SP per level until their balance is correct (rollbacks can cause extra SP sometimes)
* Made it so you get a tiny bit of extra XP when leveling so that you get 1 level for killing 5 things of your same level, despite rounding issues
* Made it so the reported amount of XP still to go rounds instead of truncates so it looks correct given the above
* Upgraded our internal timers to 64 bit, so that the server can run for months without having to be restarted if we want
* Made it so that if you target a specific enemy and kill him with a laser, your autofire turns off.
Content fixes/changes/additions:* Seer mines added to the game (watch out!)
* Added new common MagCannons
* Made Boss Controller in Olympus invisible
* Commander's Apprenticeship aura stat fix
* Changed East Vindia to sell Trade Controlbots instead of Controlbots
* Changed respawn time on Red Photon turret back to 30 minutes
* Zeus' Launch Tubes added (inbuilt on Zeus Throne)
* Red Photon Drones made neurobound and sticky
* Changes to Serpica AI
* Made Uncloaked Heph Drone AI immobile
* Gave Serpica ships their own missiles and missile generators
* Hopefully fix the turrets teleporting around.
* Added in-built Super Items to: Sidhe, Sidhe+, Bule Super Sidhe, Bule Abadi Spectre. (use /outfithull to get your new built in items)
* Added in-built Mobile Factories to: Eyezer of Light, Zauron's Floating Izer, Christmas Spirit.
* Changed Heavy Bloodstained Ares Sapper BP to only take 1 Ares Sapper
* Upgraded the cop aura
Some older stuff from a previous patch that had no notes:* Added account slot info to /baseslots command
* Fixed a bug where the number of parasites in your ship wasn't immediately updating when you get shot with an additional one
* Added some new optional parameters for future missile shotguns: self damage percent with self-damaging parasite, random weapon spray, bullet size change over distance, damage change over distance
* Added multifiring, angle overrides, and variable delays and damage multipliers to super items
* Added Super Items for App Ward, Ragnarok, and Kasper
* Fixed the bug that allowed capacitance item to be used multiple times in a frame (press 2 hotkey to the same stack at the same time, and you used 2 for the cost of 1 energy worth).
* Added super items to Zeus throne, Ares war chariot and Poseidon Wave
* Gave the wave an extra weapon slot
* Added base reboot module
* Added drone generators for temporary buff drones to RP ShM and engi ship
Please discuss this update here:
viewtopic.php?f=9&t=46223