It is currently Mon Nov 25, 2024 11:19 pm



Post new topic Reply to topic  [ 1 post ] 
Author Message
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Server Patch (and new universe) Feb 27
AI
- Make DG AI spawn at once when the server starts
- Added better radiation resists to several difficult AI
- Made fighters return to their owner when they lose track of their target.
- Added boss scripting to hives
- Increased loot on Hives
- Restricted delquad to perilous space
- Slight increase to the difficulty of Anaconda
- Reduced AI range of interest to so that they hopefully don't go wandering off and getting lost
- Reduced the range at which an AI will decide that it is lost before it will attempt to return to the center of a galaxy.

Items
- Increased Primal Lion thruster docking bonus from 6.3% to 63%
- Increased Shields a tiny bit on bubble drones T15 and lower
- Added Absconditus BP to drop from <it's a secret to everybody>
- Increased commod requirements on Base Drone bps so they now cost something to build and require commodities in game.
- Added Andaman Drone
- Added Attached Andaman Drone
- Added BPs for the Attached and non attached Andaman Drones
- Decreased the damage on the ambrosia drone
- Lowered energy usage on Carcass missile generator
- Made Snipers Fire Sniper only
- Increased the shield bank on the Vazaha Sanctuary XX
- Fixed a display error in radar description where it was showing the optical modifier as 1 too low.
- Beefed the Heavy laser line of lasers
- Increase to some engines that has 1% or less aug bonus in speed. This value is so low it wont give any increase on most classes. Engines are all for HF and higher
- Made the FT Merc Pharos nano sized to match the regular version
- Added Snipers Spotty Beam
- Increased the vis given from flares
- Blueprints will say [Neurobound] before items that they create that are neurobound.
- Change in drop rate for VC
- Took away base tags from apollo collector
- Fixed base radars back to correct sizes
- Fixed Apollo Eyes radar to be better than achillies radars
- Fixed FT Venu Seeker and FT Merc Pharos to be better than non ft and have same bonuses

Misc
- Increased visibility on debris
- Added automated shutdown scheduling
- Removed velocity from blackboxes
- Set a floor value of 0.01 visibility for illuminated objects, objects starting at pure 0 base visibility will not be illuminated at all
- Made missiles and fighters only protected by the police if their owner is protected as well

Bug Fixes
- Made tractor beam effects have appropriate VISIBILITY
- Fixed a bug with firing multiple projectiles with momentum
- Fixed a bug with energy charge and shield charge buffs
- Fixed an exploit that allowed infinite overfilling of a ship

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Sat Feb 27, 2010 1:38 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.