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JeffL
Site Admin / Dev Team
Team: ![Admins Admins](http://www.starsonata.com/cimg/fp/db.png?id=7010)
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Server Patch February 10
- Reduced the size of Fine Tuned Mercurian Pharos - Added Snipers Spotty Beam - Increased visibility from flares - Blueprints will now say [Neurobound] if the item they create is neurobound - Fixed a server crash - Fixed an exploit that could occur with zero shields - Fixed the radar mods to what they were supposed to be before they accidentally got messed up - Changed some of the AI's that had Adum's radar to have flarite instead, since adum's radar got changed to level 99 - Reduced AI range of interest to 20k - Removed velocity from blackboxes - Fixed the bug with the translocator - Reduced the range of CheckFixDriftAway so that AIs (hopefully) don't go wandering off and getting lost as much as they usually do. - Fixed a bug with firing multiple projectiles with momentum - Fixed a bug with energy charge and shield charge buffs - Removed unneeded restriction that was preventing mission items from being sold - Increased visibility on debris - Increased the shield bank on the Vazaha Sanctuary XX - Fixed a display error in radar description where it was showing the optical modifier as 1 too low. - Took away base tags from apollo collector
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Feb 11, 2010 2:08 am |
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