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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Ze bubble drone
But you told me your name wasn't Mauty!


Sun Apr 29, 2012 6:46 pm
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Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Ze bubble drone
lordjeroen wrote:
cause in SS2 trops are ethereal


rly? Is this a bug, or is it legitly "ethereal"

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Mon Apr 30, 2012 11:39 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Ze bubble drone
It's neither.

It's:

1. Planets/Moons/Gates have noticeably smaller "shadows" and therefore what would have been met with a wall is free to pass through, mostly.

2. The Z-Axis allows shots to be tricked over the Planet/Moon/Sun at particular angles.

3. Large Drones and other things normally used to block shots can look disorienting. What looks like an edge sometimes isn't the edge, but rather some graphic extension of an edge that ended back there.


All in all, these make ethereal lasers less of an impact, and more of a nuisance. If shots can be hit pretty easily with a non ethereal weapon, the power points that made up the etherealness could have gone to other places, and yes, ethereal is a big PP sink.

Some weapons can be like 40% better overall if they were not ethereal....


Mon Apr 30, 2012 11:54 am
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Ze bubble drone
Collision code and ethereal weapons took a giant hit from the 2.5D graphics. Ethereal is now mostly useless.

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Mon Apr 30, 2012 2:22 pm
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