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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Berserkers
I don't wanna quote all my posts again, but the tl:dr summary of all my posts is that snipers like this will become more and more frequent and the only way to manage hostility is to use modifications on all possessions possible.

I am not the only one playing around with Prawns and Wattages for snipers - this is in fact the general issue with high end berserkers which I have tried to explain over and over in this topic.


Fri Apr 13, 2012 3:18 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Berserkers
I think a AoD Dwatt (CaL/ada Rage) CaZ prawn MF can hold pretty much anything. The only issue is that you would have to choose between 5 3 shots and 4 MT's or 5 MT's and 4 3 shots.

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playerboy345 wrote:
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Fri Apr 13, 2012 8:24 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Berserkers
sounds good but there are better options then the CaL/ada rage

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Fri Apr 13, 2012 8:26 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Berserkers
like

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Fri Apr 13, 2012 8:28 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Berserkers
its a secret :P

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Fri Apr 13, 2012 8:30 pm
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Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Berserkers
noob

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Fri Apr 13, 2012 8:31 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: Berserkers
then go on wiki and look at t21 augs that add hostility im pretty sure u can find like the 3 of em that i had in mind

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Fri Apr 13, 2012 8:32 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
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Post Re: Berserkers
Predator1356 wrote:
then go on wiki and look at t21 augs that add hostility im pretty sure u can find like the 3 of em that i had in mind

Already hit on this subject...
Zekk wrote:
In descending order of usefulness, we have:

    Tarkin
    Arsonist's
    CaZ
    AoD/ZMast
    Molten Fires
    Vulture
    Sup Aggravation
    Sup Hostility
    Cerb (we're talking about zerks here...)


To summarize: they're crap, except Tarkin's, and even Tarkin's makes me sad.

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Fri Apr 13, 2012 8:53 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Berserkers
I am going to point it out once more: Your amount of DPS or hostility from augmenters is almost irrelevant - what you are looking for is just to get 10-15 of your possessions moded with *(evil) and you will easily get 150-225% stacking hostility bonus that stacks on top of everything.

Of course you can't aug with 3 Minor Docking or 3 Sup. Hostility, but just some maths from some setups:

2 AoD Tarkin's setup in a Wattage with 30 weapons* (evil) can hold up to 5 times the hostility (Up to 800 000 hostility/second) that a 2 CaZ Divine setup in a Wattage can without any *(evil) modifications (Up to 150 000 hostility/second).

It is all about that stacking +1.5% damage, +15% hostility to be honest. And of course Grinch Tweak Generators - those are also a beast when hostility really matters.


Sat Apr 14, 2012 12:42 am
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