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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: new ais.. overpowerd?
Earth Force are currently not fulfilling their potential: there are several of the class who aren't using both missiles and fighters at the same time, which will be fixed very soon.

i.e. Atm they're underpowered instead of over-powered. Expect them to become fully functional very soon.


Oh... and they're the military wing of the Fuzz. What the hell did you expect when you shot them?




p.s. EF has a range of extremely black ops items / BPs that *might* drop or be available somehow if you know where to look.


Sat Mar 10, 2012 5:05 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: new ais.. overpowerd?
Earthforce Dreadnaught AI reduced my speed on my Speed Demon from 430 to 180 or so, reduced my shields to about 30%, and launched a volley of some 10-15 missiles that does really insane damage. It is level 800 I think?

Now tell me. How on earth is this under-powered, when comparing them to a regular Reaver for example, that is level 1200?


Sat Mar 10, 2012 5:07 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ais.. overpowerd?
The Fuzz are like level 300 or so?


Sat Mar 10, 2012 5:11 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: new ais.. overpowerd?
Max235 wrote:
The Fuzz are like level 300 or so?



Smart man.


Here's a cookie. Although since you're all /awww kittens, I'll probably bump their levels up to a correct DF potential. ((I had to go do something for a few weeks, didn't get time to smooth out the auto-gen'd levels before they went live))


Sat Mar 10, 2012 5:14 pm
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Team: Eminence Front
Main: Tech9
Level: 1923
Class: Engineer

Joined: Thu Mar 16, 2006 1:43 am
Location: Committed a heinous crime. Eating toast.
Post Re: new ais.. overpowerd?
seanla4350 wrote:
Now tell me. How on earth is this under-powered, when comparing them to a regular Reaver for example, that is level 1200?


Sounds like Reavers are severely underpowered!

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Sat Mar 10, 2012 6:09 pm
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Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: new ais.. overpowerd?
seanla4350 wrote:
Earthforce Dreadnaught AI reduced my speed on my Speed Demon from 430 to 180 or so, reduced my shields to about 30%, and launched a volley of some 10-15 missiles that does really insane damage. It is level 800 I think?

Now tell me. How on earth is this under-powered, when comparing them to a regular Reaver for example, that is level 1200?


Prawn aura needs reducing before we think about these ai. It's well known that the prawns are far superior to any ship in game for DPS, removing the aura from a 4 aug DPS ship would work for me, it's the least that should be done.

So until then there's no use complaining about a ship that basically has the same effect but AGAINST you.

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playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

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Sat Mar 10, 2012 9:07 pm
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Team: The Forgotten Colonies
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Post Re: new ais.. overpowerd?
You wouldn't be complaining about the prawn aura if you had one ;)

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Sun Mar 11, 2012 1:31 am
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: new ais.. overpowerd?
Yes, can we please stay on topic. If you wish to discuss the Prawn and its Prawn Claw, do it in some other topic, or hopefully some forum moderator can come and re(move) your post.

I still say that many of the new Earthforce AI are severely overpowered, but I've only ran into a few of them. I can do some proper testing if that is needed.


Sun Mar 11, 2012 2:55 am
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Team: Zephyr
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Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: new ais.. overpowerd?
Camsy wrote:
You wouldn't be complaining about the prawn aura if you had one ;)


It's the same concept with a neg speed aura. (: but kk Thermal

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Sun Mar 11, 2012 4:41 am
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ais.. overpowerd?
Some idiot on team poked one, or two recently. So I came across an angry one. Owwww.

My sniper's bum is still sore. Felt like a pair of drops on a gate.


Sun Mar 11, 2012 5:01 am
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Team: Combustion
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Level: 5116
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Joined: Mon Feb 02, 2009 2:57 pm
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Post Re: new ais.. overpowerd?
Reavers do Shit damage anyway.

As I said, leave the AIs alone, they are fine as they are.

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Mon Mar 12, 2012 6:35 am
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ais.. overpowerd?
Tomzta09 wrote:
Reavers do Shit damage anyway.

As I said, leave the AIs alone, they are fine as they are.


If they are the military arm of earthforce, their level should respect how difficult they are. Same with fuzzes.

Say, level 500 for EFF, 700 for the odd Destroyer, 1000 for EFC's, 1500 for EFBC's, 2000 for Battleships, and 2500 for Dreads?


Mon Mar 12, 2012 7:21 am
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ais.. overpowerd?
Tomzta09 wrote:
Reavers do Shit damage anyway.

As I said, leave the AIs alone, they are fine as they are.


If they are the military arm of earthforce, their level should respect how difficult they are. Same with fuzzes.

Say, level 500 for EFF, 700 for the odd Destroyer, 1000 for EFC's, 1500 for EFBC's, 2000 for Battleships, and 2500 for Dreads?

And the Fuzz being 1 level higher than Dragon/Trevor :P


Mon Mar 12, 2012 7:21 am
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Team: Strawberry Pancakes
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Post Re: new ais.. overpowerd?
Double posting boosts your post count!

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Mon Mar 12, 2012 8:09 am
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ais.. overpowerd?
I blame my mouse. I'll get a new one in a week or two, which will solve that problem.

But yeah, if nothing is changed stat wise, the level should be changed. It's like running across a level 600 Cronos in Perilous. Very missleading, since a level 800 player should be able to kill a level 600 "easy" AI.


Mon Mar 12, 2012 9:37 am
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