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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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There is no difference.
You guess which one is Very High with high detail textures and which one is medium without high detail textures. http://imgur.com/a/hNNfZ#1
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Wed Feb 15, 2012 11:24 am |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: There is no difference.
if your graphics card doesnt support the features of the very high detail then they will look like the high
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Wed Feb 15, 2012 11:30 am |
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Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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Re: There is no difference.
sabre198 wrote: if your graphics card doesnt support the features of the very high detail then they will look like the high ATI Radeon HD 5450, more than enough for this game...
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Wed Feb 15, 2012 11:31 am |
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Jey123456
Dev Team
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Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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Re: There is no difference.
the graphical difference in a screenshot is not that much no. especialy in gal with little light effect like lyceum. There are 2 very big differences between medium and high (high and veryhigh on the other hand are pretty much identical except some effects flagged as very high only)
1. medium use pixel shader 2.0, high+ use pixel shader 3.0 hence the difference in light effects.
2. at medium, the rate at which some stuff update like particles, floaty image, target images, is a lot slower. Also ship model animation (not simple animations like the bulk rotation, those are done using another technic that isnt hard on the gpu so it didnt matter) but animations like basil, ds, some aibase are all disabled.
where as at high animations are all here, and everything update faster hence will be smoother on the eye. At very high those value are even higher.
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Wed Feb 15, 2012 12:12 pm |
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