It is currently Tue Jun 25, 2024 1:00 am



Post new topic Reply to topic  [ 15 posts ] 
Author Message
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Weapon particle effects
I know we asked for them but... who's the dev who was tripping BALLS when they did them? Just get a zerk to spam 3-shots and the pinksplosion consumes you.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sat Jan 28, 2012 9:21 pm
Profile
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Weapon particle effects
They epic. Whole team uses 3shots! Awesomesauce snipers and zerks!

_________________
Axis Industries


Sat Jan 28, 2012 9:36 pm
Profile
User avatar
 

Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Weapon particle effects
I find them to be amazing, but I can surely see the issue when you face a large amount of players using them. I could stare at 3-shots and Lion Incinerators all day long tho, and I just love how all the new particle effects are made. A Hotrod+ using an Urqa' Ka is pretty amazing looking now.

How about maybe making it possible to choose between different weapon particle graphics under the options? If it was possible to scale them down or tone them down there for some runs it would be awesome.


Sun Jan 29, 2012 2:19 am
Profile
User avatar
 

Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Weapon particle effects
Crappy Computer here. Screenshot please?

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Sun Jan 29, 2012 3:42 am
Profile E-mail
Member
User avatar
 

Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Weapon particle effects
Cygnus wrote:
[s]Crappy Computer here.[/s] Screenshot please?

_________________
Original Sybir /GodSteel
My custom shader


Sun Jan 29, 2012 2:46 pm
Profile
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Weapon particle effects
anilv wrote:
who's the dev who was tripping BALLS



BAHAHAHAHA:)

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Sun Jan 29, 2012 3:20 pm
Profile E-mail
User avatar
 

Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Weapon particle effects
DWO.... FLAMETHROWERRRRRR!

_________________
Jey123456 wrote:
That will happen in a future closer than most futures.
Image
No Context. Ever.
Idaten.


Sun Jan 29, 2012 4:45 pm
Profile WWW
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Weapon particle effects
I miss black styg fists...

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Sun Jan 29, 2012 5:34 pm
Profile E-mail
User avatar
 

Team: Combustion
Main: Combustion
Level: 5116
Class: Berserker

Joined: Mon Feb 02, 2009 2:57 pm
Location: United Kingdom
Post Re: Weapon particle effects
I Miss V2s almost invisible...

_________________
NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


Image


Sun Jan 29, 2012 6:54 pm
Profile E-mail
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Weapon particle effects
I miss 3 shots graphic, and the old inventory being bigger.

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Sun Jan 29, 2012 7:07 pm
Profile E-mail
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Weapon particle effects
paxiprime wrote:
I miss 3 shots graphic, and the old inventory being bigger.


you can edit the size. I did, but patch reset it xD. Need to figure out how to make it use the mod folder.

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Sun Jan 29, 2012 7:14 pm
Profile E-mail
Member
User avatar
 

Team: Heaven
Main: Paxx
Level: 2918
Class: Berserker

Joined: Mon Mar 14, 2011 4:44 pm
Location: Californication
Post Re: Weapon particle effects
HOW?

_________________
Preter is KOS!

http://img850.imageshack.us/img850/2103/mutes.jpg

playerboy345 wrote:
Hai


Sun Jan 29, 2012 7:31 pm
Profile E-mail
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Weapon particle effects
paxiprime wrote:
HOW?


In the XML sheets. Its not difficult, took me like 5-10 mins to sort it completely and most of that was waiting for client load screen.

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Sun Jan 29, 2012 7:59 pm
Profile E-mail
Dev Team
User avatar
 

Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Weapon particle effects
Since the jan 27 patch. Any other folders in the Content directory will be used to override stuff from default (they go in alphabetical order iirc). So basicly, all you have to do is put the modified file in the same location but a different folder than Default, and it will override it and wont disapear after patch (although keep in mind that if the patch made changes to that file, you wont have them until the mod/skin is updated).

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Mon Jan 30, 2012 1:29 pm
Profile
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Weapon particle effects
The particles have been vastly improved, but I still consider them to be slightly temporary. We're still missing several parameters that we had in C1, so I temporarily made them 50% bigger to make them look a little bit better they way they currently are. Once we get a few more parameters in there, I'll make them slightly smaller again (but also might increase quantity unless Jey stops me!)

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Tue Jan 31, 2012 3:58 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.