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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post 6th char slots?
Where are our 6th char slots?

-ERMAN

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"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Thu Jan 05, 2012 11:55 am
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: 6th char slots?
right? though honestly I'd rather they fix hermes :-P

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Thu Jan 05, 2012 12:12 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: 6th char slots?
There seems to be a very long list of things that need to be done. But it looks as if no progress is being made.

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Thu Jan 05, 2012 1:59 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: 6th char slots?
Turns out there are a lot of unexpected technical difficulties with adding these. All I can say at the moment is it's being worked on.

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(DefQon1) use a Rhino reconstruotereatarerer
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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Jan 05, 2012 2:01 pm
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Team: Resident Evil
Main: topbuzzz
Level: 4129
Class: Shield Monkey

Joined: Sun Dec 21, 2008 12:31 pm
Location: Timmeh!
Post Re: 6th char slots?
all 3 competitions of c2 so far have ended up with no prizes able to be delivered

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landswimmer wrote:
IN C1, TIMEWARP SCREWS YOU!


Thu Jan 05, 2012 2:06 pm
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: 6th char slots?
Glad the admins are so fast at not fulfilling promises :p

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Thu Jan 05, 2012 2:32 pm
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: 6th char slots?
What do you people think of a temporary solution until the code is properly fixed? I am very interested in ideas here, mine would be to increase base slots for the account like it would have been as if you had a 6th character with SM20. Then once the code is fixed and the 6th character slot goes in, the account base slots can be lowered again on a universe reset.


Thu Jan 05, 2012 3:20 pm
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: 6th char slots?
seanla4350 wrote:
What do you people think of a temporary solution until the code is properly fixed? I am very interested in ideas here, mine would be to increase base slots for the account like it would have been as if you had a 6th character with SM20. Then once the code is fixed and the 6th character slot goes in, the account base slots can be lowered again on a universe reset.


That only benefits some people.

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Thu Jan 05, 2012 3:27 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: 6th char slots?
Yeah, I don't really care too much about the extra base slots. I just wanted to level up an Engineer on my main account.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Jan 05, 2012 3:30 pm
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Team: Resident Evil
Main: topbuzzz
Level: 4129
Class: Shield Monkey

Joined: Sun Dec 21, 2008 12:31 pm
Location: Timmeh!
Post Re: 6th char slots?
hand out prize tokens to be redeemable against some future phantom prize

_________________
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landswimmer wrote:
IN C1, TIMEWARP SCREWS YOU!


Thu Jan 05, 2012 3:32 pm
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Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: 6th char slots?
I really thought the client would be an improvement on the code side of the game but it seems its just like the old one, not much is being done. The only time I was impressed was when jey worked his butt off fixing all those bugs at the start but now... its just like C1 but shittier.


Thu Jan 05, 2012 5:35 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: 6th char slots?
sabre198 wrote:
hand out prize tokens to be redeemable against some future phantom prize

Hand out tokens which can be redeemed when the programming is possible*

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Thu Jan 05, 2012 5:36 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: 6th char slots?
But the tokens have to be programmed in first. Oops.

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Jey123456 wrote:
That will happen in a future closer than most futures.
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No Context. Ever.
Idaten.


Thu Jan 05, 2012 5:37 pm
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Team: Resident Evil
Main: topbuzzz
Level: 4129
Class: Shield Monkey

Joined: Sun Dec 21, 2008 12:31 pm
Location: Timmeh!
Post Re: 6th char slots?
maybe we should run a competition on a programmers website and the prize will be a token.. i'll get my coat

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landswimmer wrote:
IN C1, TIMEWARP SCREWS YOU!


Thu Jan 05, 2012 6:14 pm
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Team: None
Main: Ananke
Level: 0
Class: None

Joined: Sat Mar 14, 2009 11:34 pm
Location: Boulder, CO
Post Re: 6th char slots?
The 6th character slot will take some time, as it requires a bit of extra programming to do and is a bit more involved than we anticipated. Right now, we're trying to focus on the client and eliminating bugs. As always I will keep you guys up to date with information as I get it. Thank you so much for your patience.

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For support please submit a ticket to http://www.starsonata.com/support
Or you can send me a forum PM and I'll point you in the right direction.


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Fri Jan 06, 2012 3:07 am
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