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Team: Eminence Front
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Post Of all the ships you could have beefed. . .
Did Rags really need more dps? You know rags, right? Those teamed AI that travel in swarms of 12 or more ships and are automatically aggro? The ones everyone has said are ridiculously overpowered for an aggro / swarming AI for ages? Yeah, they didn't really need that wall of lead thingy.

With players running around in f2p setups until level 100 because of the new SP costs, rags should REALLY be reconsidered :)

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Sun Sep 18, 2011 2:15 am
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Team: Pax Romana
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Post Re: Of all the ships you could have beefed. . .
Stats on it? So we can yell and scream more?

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Sun Sep 18, 2011 1:02 pm
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Team: Eminence Front
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Post Re: Of all the ships you could have beefed. . .
Dorin Nube wrote:
With players running around in f2p setups until level 100 because of the new SP costs, rags should REALLY be reconsidered :)

Common sense: No longer common.

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Sun Sep 18, 2011 2:02 pm
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Team: Strawberry Pancakes
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Joined: Sat Aug 21, 2004 6:48 pm
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Post Re: Of all the ships you could have beefed. . .
Battlecruiser23 wrote:
Stats on it? So we can yell and scream more?


Does something like a bit above 2000 burst damage with a mass driver with ~10 second cooldown. That's just a guess from fighting them, though; I don't think anyone has bothered to buy a ragnarok.

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Sun Sep 18, 2011 3:45 pm
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Post Re: Of all the ships you could have beefed. . .
Yeah we are aware of their current power level, many AIs are going to be rebalanced.

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Sun Sep 18, 2011 3:50 pm
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Post Re: Of all the ships you could have beefed. . .
The Voomy One wrote:
Yeah we are aware of their current power level, many AIs are going to be rebalanced.

Also, FIX SWARMING. K.Thanx.Bai.


Tue Sep 20, 2011 1:09 pm
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Post Re: Of all the ships you could have beefed. . .
Alternatively, balance their difficulty/shields to make swarming the intent. Could be pretty fun to fight them if they had really big burst DPS, but really terrible shields. The problem is that we have too many AI with both tank AND spank.

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Tue Sep 20, 2011 2:10 pm
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Post Re: Of all the ships you could have beefed. . .
AIs with terrible shields doesnt work well in SS.

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Tue Sep 20, 2011 2:37 pm
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Post Re: Of all the ships you could have beefed. . .
Because of how the game is coded.

Low HP NPC Frigates are ok in EVE, because Frigates are small and fast enough to evade the bigger guns on Battleships.

In SS, that does not happen. Regardless of speed and agility, if I'm in range, my Jiji Quu will hit the target.

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Tue Sep 20, 2011 3:13 pm
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Team: Strawberry Pancakes
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Post Re: Of all the ships you could have beefed. . .
Battlecruiser23 wrote:
Because of how the game is coded.

Low HP NPC Frigates are ok in EVE, because Frigates are small and fast enough to evade the bigger guns on Battleships.

In SS, that does not happen. Regardless of speed and agility, if I'm in range, my Jiji Quu will hit the target.


While true, that's not why AI with weak shields don't work in SS. It is most commonly because damage doesn't fall off much with range, making weak-shielded AI easy leveling targets. More generally, it's because weaker shields mean faster leveling assuming you set up your ship to deal with that specific target type (which of course you will since it'd be the most efficient method of getting things done).

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Tue Sep 20, 2011 4:26 pm
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