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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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C2 Server & client update May 27
* Added graviton disruption and ship resist effects
* Fixed the ambient light in galaxies
* Added easier selection of RTS objects with double and triple-clicks to select all of type and everything
*Added more info to the XP widget, including level, name of level, and XP left until the next level
* Bug fixes relating to the charging and weapons
* Improved nebula's
* Added /autotractor toggle
* Drones now get the stat bonuses from the ship that deployed them, not the ship their owner is currently piloting (so when an Engineer gets killed, his drones won't lose drone op bonuses)
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sat May 28, 2011 12:27 am |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: C2 Server & client update May 27
Is there any easy way to actually target a slave? At the moment I have to click on another ship in the galaxy, then scroll through all ships until I get to my slaves. I cant seem to find any other way...
_________________ Time flies when you're throwing clocks.
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Sun May 29, 2011 12:14 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: C2 Server & client update May 27
This is my biggest problem with slaves right now, you cannot manually target your own slaves unless you cycle through all the ships manually til it's selected above.
_________________
Never™
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Sun May 29, 2011 2:05 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: C2 Server & client update May 27
shift+click your slave (or drone or base) either in the main view or his mini-icon.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun May 29, 2011 2:46 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: C2 Server & client update May 27
JeffL wrote: shift+click your slave (or drone or base) either in the main view or his mini-icon. That's not exactly the most obvious way to select your slaves though. Considering how long I've been playing and others, how is a new person supposed to just "get it" .
_________________
Never™
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Mon May 30, 2011 3:39 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: C2 Server & client update May 27
Imo, the WHOLE tutorial system needs to be redone. All the "hard" work that went into Preload...not good enough. A game can be both brutal(EVE), yet still have a wonderful tutorial that if done by the player, gives plenty of info and lets him/her get through his first few days without ragequiting.
You'd need to have this done for every "Basic" thing in SS, as well as for "Advanced" things. Expert stuff, like navigating through Boss DG's and hardcore missioning, thats left for the player and his corp to firgure out.
But anything pertaining how to work and use the UI, should be learned within the first Preload GALAXY, and BEFORE everything else.
_________________ Axis Industries
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Mon May 30, 2011 6:51 am |
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Lolwut?
Team:
Main: L0L
Level: 1062 Class:
Berserker
Joined: Thu Sep 23, 2010 5:42 pm Location: Somewhere in your house. Winning.
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Re: C2 Server & client update May 27
Interactive GUI tutorial, then?
_________________
newman233 wrote: Lolwut? wrote: Bad kanga. You need a spanking. Kinky? Lets not go there... I'm willing to go there
blacker2359 wrote: First thought: L0L playing C2? HOLY SHIT IT CAME OUT?!? 10 second later: I'm gonna kill L0L.
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Mon May 30, 2011 11:16 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: C2 Server & client update May 27
I don't suppose current testers could get a temporary 6th character slot perchance? I wouldn't mind having a fresh one to run around the preload and Nexus with and see what it's like from a newbie's perspective.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Mon May 30, 2011 1:03 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: C2 Server & client update May 27
Yeah its about the same as C1... but from what I can tell The Nexus isnt finished, and it needs graphics for some stuff. Needs nebulas to show off the game.
_________________ Time flies when you're throwing clocks.
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Mon May 30, 2011 1:59 pm |
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Feathers
Dev Team
Team:
Main: Quetzalcoatl
Level: 0 Class:
None
Joined: Sat Aug 29, 2009 11:10 am
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Re: C2 Server & client update May 27
nexus and tutorials are being taken care of
_________________ "You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."
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Mon May 30, 2011 4:42 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: C2 Server & client update May 27
Feathers wrote: nexus and tutorials are being taken care of Could you add this build, whenever it's done, to be accessed by most of the playerbase before c2 finishes? I think you'll find that a person thats from SP(picking on them) for years with 30 fully built up over level 2500 characters is going to know less about being a Newb than someone who just walked out of Nexus as a level 5 Helga two days ago.
_________________ Axis Industries
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Mon May 30, 2011 11:18 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: C2 Server & client update May 27
Caelestis and I are working on a significant revamp of the Nexus, including a choice of starting faction at the beginning, so a new player can choose between Earthforce Cadet and Volcom Pirate. When the Nexus revamp is more or less done, then we're going to look at what we need to change in the tutorial.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon May 30, 2011 11:58 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: C2 Server & client update May 27
JeffL wrote: Volcom Pirate. Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea. I'll send you a you a detail on what should happen if you add that.
_________________ Axis Industries
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Tue May 31, 2011 12:05 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: C2 Server & client update May 27
Battlecruiser23 wrote: JeffL wrote: Volcom Pirate. Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea. I'll send you a you a detail on what should happen if you add that. Of course you will, you *always* have an overally extensive and complicated solution to everything even when it's unwelcomed or unneeded.
_________________
Never™
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Tue May 31, 2011 4:48 am |
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Calypso
Moderator
Team:
Main: Calypso
Level: 1371 Class:
Gunner
Joined: Sat Apr 17, 2004 7:00 pm Location: State College, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
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Re: C2 Server & client update May 27
Battlecruiser23 wrote: JeffL wrote: Volcom Pirate. Unless you are thinking of seriously increasing pirate-based pve content all across the board, I think that would be a bad idea. I'll send you a you a detail on what should happen if you add that. I've already talked to Jeff about this very thing and I have plans on getting some more of it done after I finish Nexus and some of the other big content chunks we need for C2. I've also added new mission features and ways to remind players when they have more stuff to do. I really want to finish up pirate content like Gallow's Cove (parallel to the Enforcer Chain that's only halfway finished), Tortuga Black Market, Smuggling missions, all of the other pirate-y stuff Atlum and I had worked out but never quite got to, etc. Btw, the Volcom Pirate half of the Nexus is pretty damn impressive. You do some shady stuff Calypso
_________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!!
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Tue May 31, 2011 6:48 am |
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