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It is currently Fri May 03, 2024 2:22 pm
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assasinat3r
Team:
Main: Tech9
Level: 1923 Class:
Engineer
Joined: Thu Mar 16, 2006 1:43 am Location: Committed a heinous crime. Eating toast.
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Re: C2 server & client update May 24
Demiser of D wrote: That doesn't make sense with the wand, since you cant MF them. At least, as far as i know. Obviously Time Warp is exploiting!
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This is not my bush baby!
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Fri May 27, 2011 8:48 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: C2 server & client update May 24
JeffL wrote: That nebula is in the playing field, I'm just sitting south of it so you can see my ship better. Don't think we can leave wakes in it, though. Hm. I'm wondering how hard it would be to maybe just make a small, invisible sphere around a ship that the nebula particles could bounce away from in a wake. I'm not much of a coder, so I don't really know how much trouble it is to code a simple physics thing like that. Any thoughts on this from a coder?
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Mon May 30, 2011 4:17 pm |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: C2 server & client update May 24
Almost anything is possible to code. The only limitations are the amount of time / work needed to code it. Coding particles to disappear in a wake might take a lot of time and effort to code, and only be a small barely noticeable thing. Then again, JeffL has shown us in the (recent) past that he will do things just because "It looks pretty".
Edit: This is assuming the nebulae are generated via particles, and not just 3-D images of smokey stuff (in which case, this would probably be impossible).
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HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Mon May 30, 2011 8:42 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: C2 server & client update May 24
We're using the Spark particle engine, and it does support things like that, but it makes each particle more expensive, so we'd only be able to use a small fraction of the number of particles if we wanted to give them complex physics like that. Good performance is the most important consideration, and if nebulas lag people, then people will just disable them, and then there would be no point.
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Mon May 30, 2011 10:47 pm |
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