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JeffL
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Differentiating between multiple items in the top bar
I was just thinking about if and how we would want to differentiate between multiple items in the top bar of the same type. For example, multiple super items, multiple drones, or multiple neurotweaks.
One idea I had was to put tiny sub-icons that represent the actions, included weapons, or tweak types. The other idea was possibly putting the initials of the item over the icon. Not sure about either of these, but maybe you guys have some comments or suggestions.
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Thu Mar 24, 2011 12:15 am |
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Battlecruiser23
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Re: Differentiating between multiple items in the top bar
Drones, good. Tweaks...your draft is bad, but still good idea.
Afterburner Shield Booster/Extender Battery Booster/Extender Overload Agility Pill
Etc, but tweaks be put in their own areas. No need to call two different shield regen tweaks two different things, or call an OBA and a Xmas Burner two different initials.
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Thu Mar 24, 2011 1:24 am |
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Visorak
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Re: Differentiating between multiple items in the top bar
Either way would be difficult to perfect, however, I think initials would work better.
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Thu Mar 24, 2011 2:14 am |
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trevor54
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Re: Differentiating between multiple items in the top bar
Only problem with either of these is how do you tell the difference in an Better burner and a Best?
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Thu Mar 24, 2011 10:30 am |
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jeff mc beth
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Re: Differentiating between multiple items in the top bar
Personally, I prefer the initials. Looks nicer.
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Thu Mar 24, 2011 11:34 am |
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anilv
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Re: Differentiating between multiple items in the top bar
Neither one looks appealing, honestly. DIfferent types of items shouldn't be stackable in the top bar.
EDIT: Misunderstood the feature. Aren't they supposed to have their names scrolling under the image?
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Last edited by anilv on Thu Mar 24, 2011 12:10 pm, edited 1 time in total.
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Thu Mar 24, 2011 11:49 am |
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SimonV2
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Re: Differentiating between multiple items in the top bar
anilv wrote: DIfferent types of items shouldn't be stackable in the top bar. huh?
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Thu Mar 24, 2011 12:03 pm |
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JeffL
Site Admin / Dev Team
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Re: Differentiating between multiple items in the top bar
We used to have the names scrolling underneath, but I thought it was too cluttered and didn't look that great. But, yeah, that's also another option.
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Thu Mar 24, 2011 12:17 pm |
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HAL
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Re: Differentiating between multiple items in the top bar
Either way you do it, with initials or sub icons, you might want to stick the tech level in there as well.
So for example, an afterburner icon with T12 (or just 12) next to it for a tech 12 afterburner... or AB T12 if you use initials.
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Thu Mar 24, 2011 12:23 pm |
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anilv
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Re: Differentiating between multiple items in the top bar
If the symbols / abbreviations only appear when it is ambiguous, that might be ok. I agree that things can get a bit cluttered up there. It shouldn't be more than really minimal information, considering that the player is the one who put it up there and he should know which one is which.
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Thu Mar 24, 2011 12:33 pm |
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Feathers
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Re: Differentiating between multiple items in the top bar
keeping things symbolic or maybe just the initials appeals most to me. The scrolling stuff was kind of annoying. Always clipped wrong and just didnt show the name in a clear/quick enough way. Abreviations perhaps for tweaks, players already use those, and damage types for drones/fighters/missles is my vote.
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Thu Mar 24, 2011 1:23 pm |
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Zekk
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Re: Differentiating between multiple items in the top bar
I like the initials idea, looks smooth enough
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Fri Mar 25, 2011 12:50 am |
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thecrazygamemaster
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Re: Differentiating between multiple items in the top bar
Here's a bright idea: Make users have the option? They can choose to change to icons, symbols or the actual names.
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Fri Mar 25, 2011 1:00 am |
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JeffL
Site Admin / Dev Team
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Re: Differentiating between multiple items in the top bar
Or another idea is for the case of special abilities, have 2 or 3 versions of the big icon for offensive, defensive, and utility, and for NT's have 4-5 versions of it for shield, energy, attack, escape, etc. Still not sure about drones, though they could have just one sub-icon for their primary damage type.
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Fri Mar 25, 2011 1:30 am |
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jeff mc beth
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Re: Differentiating between multiple items in the top bar
JeffL wrote: Still not sure about drones, though they could have just one sub-icon for their primary damage type. With the number of drones we will end up getting, you sure that is a good idea?
Option to switch would work.
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Fri Mar 25, 2011 3:06 am |
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