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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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General Questions for SS Admins.
Quote the person you are answering. C2 Questions only.
I'll try to keep the initial post updated for the responses from the admins/questions they answered.
My question, though: If the moving Animation of the ships happens to lag out, or reduce the FPS of the person logged into the client, would it be possible to disable the animation from an Options screen?
_________________ Axis Industries
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Fri Mar 11, 2011 3:33 pm |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: General Questions for SS Admins.
Battlecruiser23 wrote: My question, though: If the moving Animation of the ships happens to lag out, or reduce the FPS of the person logged into the client, would it be possible to disable the animation from an Options screen? You can delete animations by changing the XML in the ships.xml file in your client, it should be possible to do it from options, but meh.
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Fri Mar 11, 2011 4:18 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: General Questions for SS Admins.
Animated models don't take any more CPU or GPU resources than static models.
So far, it looks like the client is running quite well on low end computers and laptops, and possibly will have even lower minimum system requirements than C1 if you use the lowest settings. If you want even better performance, someone could create a custom "skin" that replaces all models and textures with lower poly models and smaller textures.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Mar 11, 2011 6:25 pm |
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cgcgames4
Team:
Main: -Death-
Level: 1951 Class:
Berserker
Joined: Sat Jul 24, 2010 4:11 am
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Re: General Questions for SS Admins.
for me thats not what slows me down. I have a felling SS isnt using any of my integrated graphics. so i only got like 68mb dedicated. on low i run at 32 fps. on medium i run at 12 :/. but on very high i run at 12 fps. so i got know clue whats added in at medium. but it be cool if you could change stuff your self.
so maybe turn of engine effects but keep high textures and lighting.
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Fri Mar 11, 2011 7:24 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: General Questions for SS Admins.
Graphics-shamphics.
/hugs his iMac
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Sat Mar 12, 2011 1:13 am |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: General Questions for SS Admins.
DarthFirebert wrote: Graphics-shmaphics.
/hugs his iMac
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Sat Mar 12, 2011 1:14 am |
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Xonok
Team:
Main: Xonok
Level: 20 Class:
None
Joined: Tue Jul 31, 2007 8:58 am Location: Estonia
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Re: General Questions for SS Admins.
Is there a new ETA on C2 alpha or is it still too soon to tell?
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Wed Mar 16, 2011 9:41 am |
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Nicook5
Team:
Main: =P
Level: 1042 Class:
Shield Monkey
Joined: Tue May 22, 2007 4:41 pm Location: Northern Virginia
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Re: General Questions for SS Admins.
DarthFirebert wrote: Graphics-shmaphics.
/hugs his iMac ew. Also, I dun get it... since macs are weak. See what I did there?
_________________
Dorin Nube wrote: I could be wrong, but I think I'm remembering that one forwards.
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Wed Mar 16, 2011 9:46 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: General Questions for SS Admins.
Xonok wrote: Is there a new ETA on C2 alpha or is it still too soon to tell? In the next two weeks, we're going to try to fix most of the bugs that the current testers have found. After that, I'll decide if we want to start to open up the testing to more people are not, depending on where we are with the current list of bugs. If there are plenty of bugs already reported, then it becomes counter-productive to have more testers.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Thu Mar 17, 2011 12:33 am |
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