Author |
Message |
treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
|
Gunner Nanite Lasers
Gunner weps, one for each damage type. Low DPH, high RoF. Splashes. Side effect: resistance to [damage type] damage -[scaled to tech level]%, for x seconds. Stacks with destruction.
Requires destruction equal to tech level.
"Hit them hard and dissolve their hull."
Just a sort of easy fix to being useless on runs.
Acquired from a BP at gunner base. NB and cannot be used while a control bot is equipped.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
|
Sun Apr 15, 2012 1:23 pm |
|
|
Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
|
Re: Gunner Nanite Lasers
It will not stack with destruction without a major code overhaul. Weapon effects are treated as auras. And with auras, whichever one is stronger isn't canceled.
|
Sun Apr 15, 2012 1:40 pm |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Gunner Nanite Lasers
If the resistance nerf was an effect from the nanite (I saw nanite in the title, but it's no where in the actual suggestion? O_o), then they'd stack together. But on the other hand we can't effect individual resistances using a parasite.
You also said scaled to tech... So I'm assuming theres more than one of these lasers for each damage type, which needless to say is a lot of damage types.
AEM has made something recently (not The Preacher), not sure when it's going in.
Otherwise, I don't see much use in making more class only content for Gunner in this nature, since it is just to beef it a bit when we're getting the class skills increased for it (once we finished hashing out the ideas). Also, in general, (class) locked gear is bad game design.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Sun Apr 15, 2012 2:11 pm |
|
|
Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
|
Re: Gunner Nanite Lasers
ETA on those stat changes?
_________________
Blue Dwarf wrote: In space, no one can hear you cha cha cha.
|
Sun Apr 15, 2012 2:28 pm |
|
|
Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
|
Re: Gunner Nanite Lasers
Quote: once we finished hashing out the ideas IE, not next patch, but we're closer than we were 3 months ago.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
|
Sun Apr 15, 2012 2:44 pm |
|
|
treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
|
Re: Gunner Nanite Lasers
Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters.
Every class has special auras... Except gunners.
Gunner's have three weps and a few sub-par missiles.
Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed).
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
|
Sun Apr 15, 2012 7:43 pm |
|
|
Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
|
Re: Gunner Nanite Lasers
treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters.
Every class has special auras... Except gunners.
Gunner's have three weps and a few sub-par missiles.
Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). Gunners now have quite a bit more than "a few sub-par missiles". They have class locked missiles, just like how shm's have class locked shield transes and zerks have class locked weapons and energies. The idea is to have them be seperate but equal(ignoring any unfortunate historical implications...)
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
|
Sun Apr 15, 2012 7:55 pm |
|
|
treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
|
Re: Gunner Nanite Lasers
Some classes are more equal than others.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
|
Sun Apr 15, 2012 8:19 pm |
|
|
Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
|
Re: Gunner Nanite Lasers
To my knowledge, only 1 of the 3 class weapons has been found.
And calling the new missiles "sub par" suggests you've not used them?
|
Sun Apr 15, 2012 8:59 pm |
|
|
ping101
Team:
Main: Bad at Games
Level: 2169 Class:
Seer
Joined: Sat Feb 06, 2010 10:48 pm Location: Behind you
|
Re: Gunner Nanite Lasers
treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters.
Every class has special auras... Except gunners.
Gunner's have three weps and a few sub-par missiles.
Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). If you dont want your new missiles il have them.
_________________
Battlecruiser23 wrote: seanla4350 wrote: So the moral of the story is: Attack SBP drones and you will be invited to the team and given a T21 ship and be the best. You have more sarcasm than him...this time.
|
Sun Apr 15, 2012 9:08 pm |
|
|
Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
|
Re: Gunner Nanite Lasers
ping101 wrote: treygrey1 wrote: Seers have their tech, snipers have their spotty beam etc., DMs have jumping shield transes and tractors, monks have quite a few special shield transes, FCs have all of those special fighters.
Every class has special auras... Except gunners.
Gunner's have three weps and a few sub-par missiles.
Just saying that there's plenty of class locked gear and it's pretty weighted toward everyone except gunner and SD (citation needed). If you dont want your new missiles il have them. Those stealth missiles would be sexy
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
|
Sun Apr 15, 2012 9:16 pm |
|
|
Max235
Team:
Main: Max235
Level: 1821 Class:
Seer
Joined: Sat Jan 21, 2006 11:16 am
|
Re: Gunner Nanite Lasers
Gunner has Destruction. Which affects bases.
|
Mon Apr 16, 2012 6:14 am |
|
|
treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
|
Re: Gunner Nanite Lasers
I've used the new missiles, and I certainly appreciate them. They're just not the one thing that makes gunners on par with everyone else.
I've tried most of the missiles, maybe I haven't tried the DPS missiles.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
|
Mon Apr 16, 2012 7:37 am |
|
|
gary1992
Team:
Main: thebeast
Level: 2787 Class:
Gunner
Joined: Sun Dec 14, 2008 11:32 am
|
Re: Gunner Nanite Lasers
I personally find the new missiles great, you just have to know when and how to use them. Aside from incoming skill changes I think gunner is fine, but that's just my opinion.
_________________ Albert Einstein - “I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.”
Napoléon - “Never interrupt your enemy when he is making a mistake.”
|
Mon Apr 16, 2012 1:24 pm |
|
|
treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
|
Re: Gunner Nanite Lasers
Shhh... Just go with what I say. Moar power is better.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
|
Mon Apr 16, 2012 5:11 pm |
|
|
|