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[ 7 posts ] |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Throwing Knives
What if there was a wep or fighter that you can shoot, that had 0 tracking, lowish range, good velocity and nice damage. It could be a fighter, with 0 turning, plenty of radar, so if you can see it and lauch, so can it. Then it drops a knife over the victim [were impacted] or when it runs out of range, so you need to retrieve it in order to "throw" again. The point that makes this different, is that its a stealthy fighter.
You could add stuff like:
Poison tipped knives, that add a nasty nanite.
Flaming knife, that adds vis
Grem knife that adds a grem
Debuff knifes that add recoil, +tempering, -shield recharge ect!
Arrow to the knee knife! -thrust
LF only, has a special launcher?
Knives are small, 1-5 size. Mabe seer only, launches 1 fighter at a time. No added visibility.
/discussthecrazyidea
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Fri Apr 13, 2012 9:25 pm |
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93578
Joined: Sat Jan 14, 2012 6:01 pm
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Re: Throwing Knives
No
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Fri Apr 13, 2012 11:20 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Throwing Knives
actually....I approve of this suggestion.
_________________
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Fri Apr 13, 2012 11:22 pm |
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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Re: Throwing Knives
Doesn't really make that much sense intuitively haha we're in space. But sure why not? Really just sounds like "physical" weapon, it has to be some type of damage anyways
_________________
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Sat Apr 14, 2012 12:54 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Throwing Knives
Would take a lot of effort to get to work correctly, which is generally not good, since the gain is a small amount of content.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
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Sat Apr 14, 2012 4:54 am |
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Bastamental
Member
Team:
Main: Bastamental
Level: 1836 Class:
Seer
Joined: Mon Jan 24, 2011 9:14 pm Location: Behind you
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Re: Throwing Knives
Blue Dwarf wrote: Would take a lot of effort to get to work correctly, which is generally not good, since the gain is a small amount of content. Agreed, but it would be great content. Why not just skip the drop item idea and just have them blow up/get used. Should eliminate most of the hassle right? I mean, you could just add a fighter with an engine of 1 turning. The rest is simple nanites, ect.
_________________ "Just wait till' I get my hermes..."
Jiraque wrote: It's a seer thing.
Paxx wrote: Use that yellow thingy on that zerk!
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Sat Apr 14, 2012 6:54 am |
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Blue Dwarf
Content Dev
Team:
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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Re: Throwing Knives
Well, the main thing would be making them stop when we wanted them to. Which would have to be a tweak called by a super item to reduce their speed to 0 (or -99%, you know... -2.14b).
We can't make the 'knife' stop when it hits the target unless the weapon is used by a superitem, and that just causes more issues.
Plus Seers have got Virus Lasers and Mines, you don't need any more toys!
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
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Sat Apr 14, 2012 7:32 am |
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