NOTE: The shield recharge suggestion was Griffin's idea.Note to AEM: The idea is that it has dps abilities comparable to a zerk or sniper. But have balanced dph. All controlled by critical hit strength when visible, or not.
New Seer Stats wrote:
Seers 'See all.' The Seer Class gives +2% Damage, +1% Ethereal weapon damage +1.5% Shield Recharge
Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance
Psychic Sight: 'Use your 6th sense to know your enemy.' +5% Vision, +10% Critical hit damage
Shadow Ambush: 'Wait until their backs are turned.' +3% Critical Hit Percentage, +5% Critical hit damage when unseen by target, +3% Damage when striking from behind
And lets start.
Remove "unseen by target"
Why? Because, as far as im concerned, 2 AoS is the building block of any t20 seer setup. Without it, your pretty fail. [Not open for discussion]
With that being said. I think its wrong to have 2 art of __ augs in any setup. Not for cost or whatever, but its too much aug slots required for a simple gain of 80% crit hit rate.
If "unseen by target" was removed. Then with only 1 AoS, I would have 100% critical hit rate! That means, I basicly have 1 more free aug slot for a really cool, dps related aug that adds sheild, damage and rof. Like CaP or CaL for example.
This would not only help seers move away from "glass canon" setups, but would actually help seers get an actual source of dps!
Adding critical hit strengthYes. Its the most unique way a seer gets their damage from! I can only think of about 4 augmenters that actually add critical hit strength, that aren't seer augs. Its like that for a very big reason.
1 huge idea. That seems quite genius actually. For reference, this are seer's current stats.
Star Sonata Wiki wrote:
Seers 'See all.' The Seer Class gives +2% Damage, +1% Ethereal weapon damage and improved Warp abilities such that at Seer Class 16, you can pass through Warp 4 gates such as Juxtaposition and The Serengeti. These stats are also amplified by 3 tertiary skills availible only to Seer Class via the Seer's Conclave in Lyceum:
Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance
Psychic Sight: 'Use your 6th sense to know your enemy.' +5% Vision, +5% Critical hit damage
Shadow Ambush: 'Wait until their backs are turned.' +3% Critical Hit Percentage when unseen by target, +3% Damage when striking from behind
Ok, so how about this for a revised stat.
New Seer wrote:
Seer Class gives +2% Damage, +1% Ethereal weapon damage +1.3% Shield Recharge
Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance
Psychic Sight: 'Use your 6th sense to know your enemy.' +5% Vision, +10% Critical hit damage
Shadow Ambush: 'Wait until their backs are turned.' +3% Critical Hit Percentage, +5% Critical hit damage when unseen by target, +3% Damage when striking from behind
The stats are an example of what I want to see, 10% crit str is probobly too much, but the point is. For a dph seer, the str is the same. For a dps visible seer, the dps is great.
What does this mean? It means you wont get 1 shot by a dph seer. But, it also means a visible seer is very deadly, and very useful in oly or such.
Harmony!