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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Uz backrounds
you can do so using a skin if you so desire it. just make a skin with empty image instead of those used by the background.

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Wed Mar 14, 2012 2:38 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Uz backrounds
Here's a basic skin that removes the crazy backgrounds from ngrongoro->prince and crater->KKK
Attachment:
custom.zip

Just extract the zip in your <SS2>/content folder

For kane: if you want the ngorongoro->prince backgrounds back, remove the vapor* files from <content>/custom/textures/Background and it will use the defaults again.


NOTE: you need to restart SS for skins to take effect.


You do not have the required permissions to view the files attached to this post.

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Wed Mar 14, 2012 3:49 pm
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Team: Combustion
Main: Combustion
Level: 5116
Class: Berserker

Joined: Mon Feb 02, 2009 2:57 pm
Location: United Kingdom
Post Re: Uz backrounds
I will be happy with an option to turn the backgrounds off. Every game has that option, some of us just hate them in general. I don't care about reducing lag, I just want an option so that i can play on High settings without getting lag from the bloody backgrounds.

But that seems like too much to ask.

NEXT HYPE

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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


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Sat Mar 17, 2012 10:31 am
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Uz backrounds
you can disable them easily with a skin. But as i said many times, the backgrounds are not whats causing you lag. If you run the beta client, type /dp once when you start feeling the lag, wait about 1 min, and type /dp again to get the profiler data on screen. Send a copy paste of that data to dmpfile@starsonata.com and we will see whats causing your lag.

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Sat Mar 17, 2012 2:48 pm
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Team: Combustion
Main: Combustion
Level: 5116
Class: Berserker

Joined: Mon Feb 02, 2009 2:57 pm
Location: United Kingdom
Post Re: Uz backrounds
So you are suggesting I edit the backgrounds so that its just blank? That will take forever. Most of us just hate the backgrounds for everywhere in general, I mentioned this earlier, I like the stars background absolutely fine.

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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


Image


Tue Mar 20, 2012 6:35 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Uz backrounds
its not forever, there are only like 7 or so >_>

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Tue Mar 20, 2012 8:51 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Uz backrounds
The fuzzy cloud-like particle swirls are what causes horrendous lag for me. It's like, even on medium, there are millions of individual particles to keep track of, and my computer just cannot do that.

Frame Skip 3. Fixed.

Anyone else with this particular problem, try that.


Tue Mar 20, 2012 9:03 pm
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Uz backrounds
unless your on wine or on an intel graphic card. The frame skip has no impact on the performance. (if you are using wine or an intel gpu, then yea frameskip would cause the logic fps to be 1-4times faster than the render fps at the cost of a bit of fps).

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Tue Mar 20, 2012 10:55 pm
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Team: Combustion
Main: Combustion
Level: 5116
Class: Berserker

Joined: Mon Feb 02, 2009 2:57 pm
Location: United Kingdom
Post Re: Uz backrounds
I am trying out the beta client, if i type /dp it creates a dmp file and I send it to you? Whats the point in that :S

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NEXT HYPE

XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs

password wrote:
dang trevor....you take this game so serious :roll:


Image


Wed Mar 21, 2012 4:42 am
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Team: Eminence Front
Main: Jey123456
Level: 3267
Class: Fleet Commander

Joined: Fri Sep 24, 2004 11:51 pm
Location: who knows ?
Post Re: Uz backrounds
/dp is not supposed to create a dmp, but print profiler data to the screen, which i can then use to determine what is causing you to lag with a much higher precision.

if it crash, thats obviously not the intended use, and if you sent me the dmp, it will be fixed before long.

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Wed Mar 21, 2012 7:36 pm
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Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: Uz backrounds
I dont know if you guys are talking about the same thing but when lag killer does its stuff, the stars dissapear and I have a feeling the game looks so much better without those. Is there a possiblity that I remove it?


Wed Mar 21, 2012 8:28 pm
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Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Uz backrounds
loftedhail wrote:
i tried the beta and this happend. i could move fine until everything went orange like in the picture. there's defiantly something wrong or off with the background because when it was black i didn't lag but as soon as the orange showed i lagged badly


I blame the fact that you have 3 clients open!!

;)

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Thu Mar 22, 2012 5:33 pm
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