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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Tractor Switch
Cygnus wrote: No, right now they cost about 50 credits to repair. With it fixed, I can't imagine they'll cost more than 10k... I very rarely ignore what people say when replying Shield Energy Radar Engine Scoop Tractor All after fixed should total 100m if it's only T20 gear being used. Therefore I highly doubt it would be 10k. If you had 4 tractors equiped then it would be 4x the usual cost or somewhere around abouts. VatFF wrote: Species 8472 wrote: a) It's not genius it was suggested like twice in C1.
And that makes it less genius because? If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ.
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Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Tue Feb 07, 2012 4:03 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Tractor Switch
You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Feb 07, 2012 4:18 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Tractor Switch
Species 8472 wrote: If it was suggested twice before by other people it is not a new idea, and was not accepted by the devmins. Therefore from their perspective it is not that much of a big deal / necessity. If anything it's LESS required due to the increase in 'clickable' hotkeys at the top. It is not intellectually exceptional or creative due to these points. HENCE NOT GENIUZ. Not accepted by the admins? Now you're just being stupid. Exactly when in c1 was any new feature like this ever added? Never. Because the typical response was "C2." There were dozens of good idea that were never added because "C2." And even when C2 came out, they were no where to be seen.
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Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Feb 07, 2012 4:22 pm |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Tractor Switch
Cygnus wrote: You don't get it, idiot. I use a variety of tractors that are VERY CHEAP for different purposes. If you don't want to use the feature, then just don't use it! But for those of us who need it, it would be a godsend. Then clearly you can't comprehend being as good as any engii who uses tractors that aren't from an ai base :L As I said I'm not AGAINST this suggestion, I just don't see much urgency / priority / necessity with regards to it.
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Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Tue Feb 07, 2012 4:34 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Tractor Switch
Except I do use good tractors, I just also use other tractors. For different purposes. I don't see why this is so hard to understand XD
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Feb 07, 2012 6:08 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Tractor Switch
Simple solution, make tractors take less credits to repair???
OMG HE TOTALLY FIXED THE PROBLEM!
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Feb 07, 2012 9:32 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Tractor Switch
Or make it so that the tractor of the highest tech equipped is damaged.
IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged.
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Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Tue Feb 07, 2012 9:39 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: Tractor Switch
a great idea. currently I use hot keys to achieve a similar result but I never seem to have enough hot keys.
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Tue Feb 07, 2012 9:47 pm |
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Species 8472
Team:
Main: Destroyer Of Worlds
Level: 3221 Class:
Speed Demon
Joined: Fri May 01, 2009 1:39 pm Location: Huddersfield, UK
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Re: Tractor Switch
Griffin wrote: Or make it so that the tractor of the highest tech equipped is damaged.
IG, I have a t5 tractor, t14 tractor, and T20 tractor equipped. When I die, only the T20 tractor is damaged. /faints
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Species 8472 wrote: playerboy345 wrote: (look at lexx, deathreus and all those retards.) Ironic isn't it. retards). * Full stops go after the closed brackets. L2grammarNazi.
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Wed Feb 08, 2012 10:11 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Tractor Switch
I disagree with this suggestion, since the hotkeys are perfect for this.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Feb 10, 2012 4:08 pm |
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Griffin
Team:
Main: Stabberz
Level: 2153 Class:
Gunner
Joined: Sat Mar 03, 2007 10:55 am
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Re: Tractor Switch
Engineers have tons of things that need to be hotkey'd. Doing this would bring down the number of things that need to be kept track of and clicked, simplifying things.
It's one of those types of suggestions where it can be summed up as: "why the hell not? If people prefer hotkeys, let them use hotkeys. If they prefer cycling, let them use cycling.
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Blue Dwarf wrote: In space, no one can hear you cha cha cha.
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Fri Feb 10, 2012 4:17 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Tractor Switch
/signed
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Fri Feb 10, 2012 8:27 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Tractor Switch
JeffL wrote: I disagree with this suggestion, since the hotkeys are perfect for this. Make other classes have to hotkey to switch weapons then. A standard engineer can expect to carry: 2 tractors, 6 different types of drone, multiple drone controllers. Add to this: PWI, Energy/Shield Tweaks, Ace in a pills. Elec+Resist tractors, tweak factories and unequipped drones. And the top bar is more than completely filled....
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Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Fri Feb 10, 2012 9:44 pm |
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