It is currently Sat Apr 27, 2024 9:38 am



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
Author Message
User avatar
 

Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post The Nexus Peace Centre
The Nexus Peace Centre will be placed in The Nexus and is an AI base where you can gain peace towards AI or AI teams that have hostility towards you. This will be done through a mission, and a small fee will be added. The mission is only accessible for players of level 200 or less.

The reason for suggesting this is because many new players experience to attack an AI or an AI team that they are supposed to be friend with, an example is a new player attacking the Cadets in Whiskey Outpost when he is supposed to attack the Volcoms. Not many of these new players know about the feature of suiciding into a spirit to remove hostility, and that feature is rather lame in general.

It could also be an idea to automatically have players spawn in escape pods if they die in The Nexus, and also have a towing option on the base if they struggle to get out of a galaxy where they have hostility towards a large mob of ships.


Sun Feb 05, 2012 4:14 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: Assassin's Sniper
Level: 3061
Class: Shield Monkey

Joined: Thu Jun 26, 2008 3:04 am
Post Re: The Nexus Peace Centre
Awesome

_________________
I feel that I must share the awesomeness of one of the best riffs in history.
http://www.youtube.com/watch?v=G7mfaztK ... re=related

+1 Internets


Sun Feb 05, 2012 6:25 am
Profile E-mail
Member
User avatar
 

Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: The Nexus Peace Centre
seanla4350 wrote:
The Nexus Peace Centre will be placed in The Nexus and is an AI base where you can gain peace towards AI or AI teams that have hostility towards you. This will be done through a mission, and a small fee will be added. The mission is only accessible for players of level 200 or less.

The reason for suggesting this is because many new players experience to attack an AI or an AI team that they are supposed to be friend with, an example is a new player attacking the Cadets in Whiskey Outpost when he is supposed to attack the Volcoms. Not many of these new players know about the feature of suiciding into a spirit to remove hostility, and that feature is rather lame in general.

Ubah, some tutorial message should appear when you gain hostility, that you can remove it in certain base. ;)

_________________
Original Sybir /GodSteel
My custom shader


Sun Feb 05, 2012 6:31 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: The Nexus Peace Centre
/signed

_________________
Image

Image

Image


Sun Feb 05, 2012 6:49 am
Profile
User avatar
 

Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: The Nexus Peace Centre
/good idea :D

_________________
Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Sun Feb 05, 2012 12:10 pm
Profile E-mail
Dev Team

Joined: Wed Jul 07, 2010 3:00 pm
Post Re: The Nexus Peace Centre
Problem is, this would require new code to make happen.

For the time being I've been adding a tag which increases the rate that hostility is lost to nearly all of the Nexus AI. That will at least prevent players from getting stuck if they just joined the game and shot a few things by mistake.

In terms of the AI outside of the Nexus, it's something that the team will have to discuss but in large part I don't see it happening to AI out there.


Sun Feb 05, 2012 2:25 pm
Profile E-mail
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: The Nexus Peace Centre
I find it silly that there are places like Prism and Absolution with aggro teamed AI, but if you shoot back once their teamed base will hate you. Shouldn't the base already hate you if its teammates do?

If that situation is here to stay, aggro should at least dissolve in an hour or something instead of the 24 hours you currently have to wait.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Sun Feb 05, 2012 2:32 pm
Profile
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.