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a jedi master
Team:
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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Base Augmenters
Extraction: Makes bases extract commodities faster.
Efficiency: Makes workers eat less rations, also requires less workers to be used up by the workforce.
Any other ideas?
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Tue Jan 31, 2012 12:02 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Base Augmenters
Extraction expert and hydroponics.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Jan 31, 2012 8:58 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Base Augmenters
Visorak wrote: Extraction expert and hydroponics. Those already exist, sorry ^_^
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Jan 31, 2012 9:16 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Base Augmenters
So we have everything we need already? Cool.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Jan 31, 2012 9:37 pm |
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Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
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Re: Base Augmenters
Visorak wrote: So we have everything we need already? Cool. Except those are skills, not augs, and you're derailing the thread. ^_^
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
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Tue Jan 31, 2012 11:11 pm |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: Base Augmenters
I don't see how either the worker's dietary needs or the speed of mud harvesting is within the realm of an augmenter's modification ability.
Augs improve on the hull's offensive, defensive, or mobility stats, not the functions of things operating separate from the hull.
If you want, we can get some robot workers that cost a bunch and run on the station's elec regen. Or something. Just not augs. Stay away from the augs.
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Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Wed Feb 01, 2012 12:30 am |
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Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
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Re: Base Augmenters
Quote: If you want, we can get some robot workers that cost a bunch and run on the station's elec regen. Or something. Just not augs. Stay away from the augs.[/color] That's a bettah idea.
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
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Wed Feb 01, 2012 6:16 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Base Augmenters
Augs cannot effect extraction times nor worker's food usage. The former would be mid-tough to add/code (Jeff / HAL / Jey would have to pull the EE code, add a new aug_effect (which is a major pain) and then we'd have to scale the impact due to Station Tweaking etc), the latter, I'm pretty sure just isn't possible.
Being honest, the base augs are fairly comprehensive & I don't see much room for improvement, barring perhaps a +resist type aug and maybe a +trans one.
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Wed Feb 01, 2012 10:29 am |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: Base Augmenters
Spirit of Rhino for bases already has +trans efficiency and power And Lion gives +10% resistance iirc.
EDIT: Although it would be nice to see some lower tech augs that give these stats aswell.
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Wed Feb 01, 2012 1:12 pm |
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