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Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Mod powers for councs+ in team chat
Bonecrusher wrote:
EwanB wrote:
obv you dont really know me that well then:P

id mute ppl just for fun!


And this is why it should never happen. We have a lot of teams led by toddlers and given too much power will ruin the game experience for more mature players who didn't know they were joining a kiddie team.


I repeat, if your team is lead by a toddler you should not be on that team to be perfectly honest. You find out the leader is a douche .. you leave the team, simple.

There are a lot of teams with leaders such as goatt, DHM, erman, trevor, maer, beelze, Mandy, TG, *wex* etc who AREN'T kiddies and quite a few are moderators anyways. I don't think they'd be handing out these mutes to everyone therefore I think it's a good idea.

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Last edited by Species 8472 on Tue Jan 24, 2012 3:44 pm, edited 1 time in total.

Tue Jan 24, 2012 3:16 pm
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Joined: Wed Jan 28, 2009 12:25 pm
Location: Romania-Bucharest-Unu Mai-Nr 88
Post Re: Mod powers for councs+ in team chat
Yes, it is the leader's choice as to how to manage his/her team. He mutes for fun, he loses his team. He uses the stick when needed, he tames the trolls of the team chat.

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"Come have sex with me in space, my lord".

The Salty One wrote:
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Tue Jan 24, 2012 3:19 pm
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Team: Zephyr
Main: Destroyer Of Worlds
Level: 3221
Class: Speed Demon

Joined: Fri May 01, 2009 1:39 pm
Location: Huddersfield, UK
Post Re: Mod powers for councs+ in team chat
I still want more ranks in the team .. a treasurer would be cool ;)

Foreign Affairs Diplomats (he/she to speak with on regards to alliances, issues etc)

Production Master (he/she with the main team proddy base)

Although has problems since people are councillors with the proddy

My suggestion sucks and needs more work :/

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Tue Jan 24, 2012 3:25 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Mod powers for councs+ in team chat
Bonecrusher wrote:
And this is why it should never happen. We have a lot of teams led by toddlers and given too much power will ruin the game experience for more mature players who didn't know they were joining a kiddie team.




How's inertia treating you?

Glad you decided to stay (presuming that's the original owner). ;)


Tue Jan 24, 2012 8:42 pm
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Team: Heaven
Main: Lemon
Level: 2187
Class: Engineer

Joined: Wed Sep 29, 2010 10:14 pm
Post Re: Mod powers for councs+ in team chat
Aurora Ex Machina wrote:
Bonecrusher wrote:
And this is why it should never happen. We have a lot of teams led by toddlers and given too much power will ruin the game experience for more mature players who didn't know they were joining a kiddie team.




How's inertia treating you?

Glad you decided to stay (presuming that's the original owner). ;)





He still hates it. Check the 90% of Elves post he spammed into Misc. recently :). Also, love you and your work, keep at it :D

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Tue Jan 24, 2012 11:36 pm
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Team: Matrix
Main: Asmodeaan
Level: 282
Class: Berserker

Joined: Wed Nov 14, 2007 11:57 pm
Location: Edmonton alberta Canuck country
Post Re: Mod powers for councs+ in team chat
Aurora Ex Machina wrote:
Bonecrusher wrote:
And this is why it should never happen. We have a lot of teams led by toddlers and given too much power will ruin the game experience for more mature players who didn't know they were joining a kiddie team.




How's inertia treating you?

Glad you decided to stay (presuming that's the original owner). ;)


he never made the dampeners from what i know.

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Wed Jan 25, 2012 12:53 am
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Team: Traders
Main: Bonecrusher
Level: 2144
Class: Shield Monkey

Joined: Tue May 04, 2010 5:18 pm
Post Re: Mod powers for councs+ in team chat
Asmodeaan wrote:
Aurora Ex Machina wrote:
How's inertia treating you?

Glad you decided to stay (presuming that's the original owner). ;)


he never made the dampeners from what i know.


And never will! The effect is total BULL SHIT of the worst kind conceived by a brain dead moron.

As for dampeners... all of SS' ships have them already! What do you guys think keeps you from becoming bulkhead goo when you're maneuvering?


Wed Jan 25, 2012 1:03 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Mod powers for councs+ in team chat
What Bone means to say is: "nice to see you again too!" :P

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(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
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Wed Jan 25, 2012 2:39 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Mod powers for councs+ in team chat
If you cannot control your members you're not fit to be Director/Councillor.

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Jan 25, 2012 4:16 am
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Joined: Wed Jan 28, 2009 12:25 pm
Location: Romania-Bucharest-Unu Mai-Nr 88
Post Re: Mod powers for councs+ in team chat
Mail wrote:
If you cannot control your members you're not fit to be Director/Councillor.

Timmeh


Just read my posts, I've no problem with controlling them, its just that one might decide to go trolling once, which would mess up the team chat when u have 25 people online. It's plain stupid to boot for trolling once out of boredom... It might happen the person had a bad day or such...
I'd like to go with "tame the beast" not "blow the beast's brains out".. Hope that makes it clear? =/

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JeffL wrote:
"Come have sex with me in space, my lord".

The Salty One wrote:
"Hur Hur someone 20X my level in a massive dreadnought... POKE"


Wed Jan 25, 2012 8:40 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Mod powers for councs+ in team chat
HitmanCaius wrote:
Mail wrote:
If you cannot control your members you're not fit to be Director/Councillor.

Timmeh


Just read my posts, I've no problem with controlling them, its just that one might decide to go trolling once, which would mess up the team chat when u have 25 people online. It's plain stupid to boot for trolling once out of boredom... It might happen the person had a bad day or such...
I'd like to go with "tame the beast" not "blow the beast's brains out".. Hope that makes it clear? =/


I just said, if you cannot control them, you should not lead them. If you can't stop them from 'trolling team chat', no matter the circumstances. You should step down. Chewb. Take a leaf out of Trev's diary, 'Shut up or get out.'

Timmeh

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Jan 25, 2012 8:44 am
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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Mod powers for councs+ in team chat
Well, then one can ask, why bother with implementing this and bothering with coding it all if it only happens rarely?


Wed Jan 25, 2012 8:45 am
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Joined: Wed Jan 28, 2009 12:25 pm
Location: Romania-Bucharest-Unu Mai-Nr 88
Post Re: Mod powers for councs+ in team chat
Mail wrote:
HitmanCaius wrote:
Mail wrote:
If you cannot control your members you're not fit to be Director/Councillor.

Timmeh


Just read my posts, I've no problem with controlling them, its just that one might decide to go trolling once, which would mess up the team chat when u have 25 people online. It's plain stupid to boot for trolling once out of boredom... It might happen the person had a bad day or such...
I'd like to go with "tame the beast" not "blow the beast's brains out".. Hope that makes it clear? =/


I just said, if you cannot control them, you should not lead them. If you can't stop them from 'trolling team chat', no matter the circumstances. You should step down. Chewb. Take a leaf out of Trev's diary, 'Shut up or get out.'

Timmeh

Try and think, if there are many people online, there is a space problem.
If a dude trolls and doesn't listen to stop Id rather not boot him or threaten him with one, its stupid to me.
Rather than booting him or threatening with a boot, it is wiser to mute him. You talk as if you come from a team that is as disciplined as China, I have to say that SBP isn't too disciplined from what i heard and from what i .. experienced.
So shoo, you don't know much about discipline.
As with the coding, it really shouldn't take much time. Would be a smart decission to insert something like this. Would discipline peeps.
Not crucial, but helpful ...

_________________
JeffL wrote:
"Come have sex with me in space, my lord".

The Salty One wrote:
"Hur Hur someone 20X my level in a massive dreadnought... POKE"


Wed Jan 25, 2012 9:57 am
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Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Mod powers for councs+ in team chat
You do realise SBP was and is considered the communists? Trev tells you to do something you fricking do it. His words are like blades dipped in liquid nitrogen. Or warm, loving hugs from mum...

You still fail. I know everything about disciplined team chats.

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Jan 25, 2012 10:04 am
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Joined: Wed Jan 28, 2009 12:25 pm
Location: Romania-Bucharest-Unu Mai-Nr 88
Post Re: Mod powers for councs+ in team chat
Mail wrote:
You do realise SBP was and is considered the communists? Trev tells you to do something you fricking do it. His words are like blades dipped in liquid nitrogen. Or warm, loving hugs from mum...

You still fail. I know everything about disciplined team chats.

Time Warp

He can't keep his members from pvping. they just won't listen, happened to me a few thousand times on another acc. Either that or trevor really doesn't care if his members pvp without a 'warrant'

_________________
JeffL wrote:
"Come have sex with me in space, my lord".

The Salty One wrote:
"Hur Hur someone 20X my level in a massive dreadnought... POKE"


Wed Jan 25, 2012 11:09 am
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