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Joined: Thu Jul 22, 2010 10:12 pm
Post Re: Change blackhole gens to mining damage
anilv wrote:
Not all physical weapons have knockback...

Well, there we go. Bring back physical blackhole gens!

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Tue Jan 31, 2012 11:08 pm
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Post Re: Change blackhole gens to mining damage
anilv wrote:
Not all physical weapons have knockback...


Yeah. Of the 85 or so Physical weapons, only the (Primal)Rhino Ray, Trident Prongs, (P)Zebra Bite Laser, (P)Zebra Hooves Torpedo, Shaolin Kick/Strike Torpedo and the Hermes Cau Laser have no knockback. Might be one or two more, but thats all I know of.

10/85. Nearly 1/9.

Only the Prongs, the lasers, and the torps don't have knockback.

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Tue Jan 31, 2012 11:12 pm
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Post Re: Change blackhole gens to mining damage
Haha you forgot (P)LQS

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Tue Jan 31, 2012 11:16 pm
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Post Re: Change blackhole gens to mining damage
Prongs has knockback. It's negative, but it's there.

And I don't think you quite understand; giving a class that focuses on long range physical damage a physical weapon that gets stronger the further away the target is, is...not a good idea. Not good at all.

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ALL HAIL CYG THE MESSIAH!


Tue Jan 31, 2012 11:28 pm
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Post Re: Change blackhole gens to mining damage
Cygnus wrote:
Prongs has knockback. It's negative, but it's there.

And I don't think you quite understand; giving a class that focuses on long range physical damage a physical weapon that gets stronger the further away the target is, is...not a good idea. Not good at all.

No tracking, no acceleration. Only abuseable against ubers. :p
Probably not a good idea, I guess, still like it...

Also, mining weapon wise, it has twice the dps of the best mining weapon. With 5 times the dpe. I mean, it does sort of balance out missile spam, but honestly, all gunners shouldn't be using the same weapon.

I blueprint to make a mining version however, I'm fine with.

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Gaffateip wrote:
I love ss forums. I wonder what percentage of users wear a safety helmet to eat breakfast.
DITKA wrote:
[s]I'd like some proof that you guys are males[/s]

might be a bad idea nvm


Tue Jan 31, 2012 11:38 pm
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Post Re: Change blackhole gens to mining damage
trident prongs has knockback.

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Tue Jan 31, 2012 11:39 pm
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Post Re: Change blackhole gens to mining damage
Asmodeaan wrote:
trident prongs has knockback.


and are sexual

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Tue Jan 31, 2012 11:48 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Change blackhole gens to mining damage
The black hole gens are an oddity, and have never worked (unlike Juxes).

I'd like to get both classes working again, but it's not high on priorities at the moment. Remind me post-gunner testing.


Wed Feb 01, 2012 10:34 am
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Post Re: Change blackhole gens to mining damage
Hmmm what about giving blackhole gens a futhernance effect? They would simply grow up to dread size and damage everything they pass throu.
How does that sound like?

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Wed Feb 01, 2012 10:49 am
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Post Re: Change blackhole gens to mining damage
eh?

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Fri Feb 03, 2012 10:20 am
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