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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post New idea for blackhole generatorish weapons
I was thinking of some sort of SD weapon that shoots weakish pellets but give -0.1 to -1% resist (there would be a variety of weapon types) per pellet and stacks, only lasts 1 second or something. It would be the same as a blackhole generator, but for the effect, ie no tracking, becomes more powerful with distance, and decent range. Could be useful when assaulting galaxies with strong healing.

Comments? GO!

Also, a no tracking pulse weapon for SDs only would be good to have in a SD's wardrobe (I will talk to Jeff about that one =) ).

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Fri Jan 13, 2012 6:24 pm
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Team: Dark Traders
Main: enkelin
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Post Re: New idea for blackhole generatorish weapons
Would be pretty hard to hit from any range with it... or is that the point?

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Fri Jan 13, 2012 7:43 pm
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Team: Strawberry Pancakes
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Post Re: New idea for blackhole generatorish weapons
it would be a good asset against tough, yet immobile targets like omega platties when you're DGing in a group for example, bring the mining resist one, and bomb him while your friend is spike dpsing.

In pvp, you would be surprised how much damage a BBHG can do to certain classes, plus it's fun to use.

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Sat Jan 14, 2012 12:42 pm
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Team: Dark Traders
Main: enkelin
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Post Re: New idea for blackhole generatorish weapons
This sounds like one of those fun suggestions that would be tough to balance, and hence never gets put in. I'm in favor though!

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Sat Jan 14, 2012 12:46 pm
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Team: Heaven
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Post Re: New idea for blackhole generatorish weapons
SD at full rof cap hitting Zeus/pos10 times per sec lol

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Sat Jan 14, 2012 1:06 pm
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Team: Eminence Front
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Post Re: New idea for blackhole generatorish weapons
This sounds like your taking away the one thing gunners can do and giving a better version to every other class.

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Tue Jan 17, 2012 12:09 pm
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Team: UnderDawgs
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Post Re: New idea for blackhole generatorish weapons
yeah so just remove gunner from the game!


Tue Jan 17, 2012 2:10 pm
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Team: Death Mental
Main: goett
Level: 2157
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Post Re: New idea for blackhole generatorish weapons
New new idea: sell bbhg's to me cause I want 50ish


Wed Jan 18, 2012 9:50 am
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Post Re: New idea for blackhole generatorish weapons
Jeff has stated that he likes the idea of heavy debuff, splash, and chain damaging weapons(that still put out enough dps that keep gunner a dps class).

Shaft is suggesting a debuff weapon that is quite weak, and therefore would prevent the SD from being a quote unquote DPS class if they use it. I would assume the effect would stay pretty low time wise, so the SD must continuously use the weapon to apply the Debuff.

A Gunner, on the other hand, would carry debuff weapons like this, but would still crank out good dps like a zerk would. The SD's dps would effectively be zero.

So Shaft, what about the Mzungu Pellet Stream as a base for these weapons to be built on? It's already pretty weak, low(unless you fit it to a sniper) tracking, and decent range.

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Wed Jan 18, 2012 1:53 pm
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Post Re: New idea for blackhole generatorish weapons
I think if the resist debuff worked a bit different it would be more balanced.

Gunners, and perhaps other special one of a kind, long cooldown, short duration type items in the game should maybe be the only things capable of debuffing something into negative (damage multiplier greater than 1) resists, while other types of non-gunner debuffs only reduce to zero resistance at max. Combine both and you can stack both effects, but only reduce the resistances below zero to the gunners debuff level as a natural cap of sorts. As long as it's not possible to stack debuffs on something to some insane level where you get like a 10x damage bonus it should be fine.


Thu Jan 19, 2012 6:35 am
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Team: Strawberry Pancakes
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Post Re: New idea for blackhole generatorish weapons
true, did not think about gunner, scratch the debuff weapon, but the bbhg type weapon remains

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Mon Jan 23, 2012 6:41 pm
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