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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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New idea for blackhole generatorish weapons
I was thinking of some sort of SD weapon that shoots weakish pellets but give -0.1 to -1% resist (there would be a variety of weapon types) per pellet and stacks, only lasts 1 second or something. It would be the same as a blackhole generator, but for the effect, ie no tracking, becomes more powerful with distance, and decent range. Could be useful when assaulting galaxies with strong healing.
Comments? GO!
Also, a no tracking pulse weapon for SDs only would be good to have in a SD's wardrobe (I will talk to Jeff about that one =) ).
_________________ All your base are belong to us. (They set us up the bomb!)
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Fri Jan 13, 2012 6:24 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: New idea for blackhole generatorish weapons
Would be pretty hard to hit from any range with it... or is that the point?
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Fri Jan 13, 2012 7:43 pm |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: New idea for blackhole generatorish weapons
it would be a good asset against tough, yet immobile targets like omega platties when you're DGing in a group for example, bring the mining resist one, and bomb him while your friend is spike dpsing.
In pvp, you would be surprised how much damage a BBHG can do to certain classes, plus it's fun to use.
_________________ All your base are belong to us. (They set us up the bomb!)
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Sat Jan 14, 2012 12:42 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: New idea for blackhole generatorish weapons
This sounds like one of those fun suggestions that would be tough to balance, and hence never gets put in. I'm in favor though!
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Sat Jan 14, 2012 12:46 pm |
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paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
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Re: New idea for blackhole generatorish weapons
SD at full rof cap hitting Zeus/pos10 times per sec lol
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
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Sat Jan 14, 2012 1:06 pm |
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treygrey1
Team:
Main: Xenodread
Level: 1289 Class:
Gunner
Joined: Mon Sep 29, 2008 2:43 pm Location: In a van, down by the river.
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Re: New idea for blackhole generatorish weapons
This sounds like your taking away the one thing gunners can do and giving a better version to every other class.
_________________
Visorak wrote: We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.
We are SS. We do things Jeff's way.
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Tue Jan 17, 2012 12:09 pm |
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EwanB
Team:
Main: Vigoratus
Level: 1648 Class:
Speed Demon
Joined: Sat Oct 25, 2008 9:51 am
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Re: New idea for blackhole generatorish weapons
yeah so just remove gunner from the game!
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Tue Jan 17, 2012 2:10 pm |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: New idea for blackhole generatorish weapons
New new idea: sell bbhg's to me cause I want 50ish
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Wed Jan 18, 2012 9:50 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New idea for blackhole generatorish weapons
Jeff has stated that he likes the idea of heavy debuff, splash, and chain damaging weapons(that still put out enough dps that keep gunner a dps class).
Shaft is suggesting a debuff weapon that is quite weak, and therefore would prevent the SD from being a quote unquote DPS class if they use it. I would assume the effect would stay pretty low time wise, so the SD must continuously use the weapon to apply the Debuff.
A Gunner, on the other hand, would carry debuff weapons like this, but would still crank out good dps like a zerk would. The SD's dps would effectively be zero.
So Shaft, what about the Mzungu Pellet Stream as a base for these weapons to be built on? It's already pretty weak, low(unless you fit it to a sniper) tracking, and decent range.
_________________ Axis Industries
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Wed Jan 18, 2012 1:53 pm |
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skyfyre
Team:
Main: Skyfyre
Level: 2483 Class:
Speed Demon
Joined: Mon Aug 14, 2006 6:22 pm
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Re: New idea for blackhole generatorish weapons
I think if the resist debuff worked a bit different it would be more balanced.
Gunners, and perhaps other special one of a kind, long cooldown, short duration type items in the game should maybe be the only things capable of debuffing something into negative (damage multiplier greater than 1) resists, while other types of non-gunner debuffs only reduce to zero resistance at max. Combine both and you can stack both effects, but only reduce the resistances below zero to the gunners debuff level as a natural cap of sorts. As long as it's not possible to stack debuffs on something to some insane level where you get like a 10x damage bonus it should be fine.
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Thu Jan 19, 2012 6:35 am |
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reyjalrmm
Team:
Main: TheShaftofDiscipline
Level: 2570 Class:
Berserker
Joined: Mon Aug 09, 2010 1:28 pm
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Re: New idea for blackhole generatorish weapons
true, did not think about gunner, scratch the debuff weapon, but the bbhg type weapon remains
_________________ All your base are belong to us. (They set us up the bomb!)
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Mon Jan 23, 2012 6:41 pm |
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